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[Fonts] Migrate CardText surfaces to theme font role (#7538)
* [Fonts] Migrate CardText surfaces to theme font role * [Fonts] Keep CardText call sites on the app font and fix px sizes - CardText's unset fallback is qApp->font() again: only the three counter painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif before the role existed, and they now ask for it through ThemeManager::cardTextFont(). Card names, player names, counters, the overlay, the Archidekt and EDHREC labels and the completer delegate keep the app font they used before. - Use setPixelSize for the EDHREC card name (20px) and commander name (28px) and details (16px) sizes: the stylesheets said px, and setPointSize made them about a third larger. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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20 changed files with 140 additions and 35 deletions
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@ -3,6 +3,7 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../interface/card_localization.h"
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#include "../../interface/card_picture_loader/card_picture_loader.h"
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#include "../../interface/theme_manager.h"
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#include "../card_dimensions.h"
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#include "../game_scene.h"
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#include "../z_values.h"
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@ -154,7 +155,7 @@ void AbstractCardItem::transformPainter(QPainter *painter, const QSizeF &transla
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painter->rotate(angle);
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painter->translate(-translatedSize.width() / 2, -translatedSize.height() / 2);
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QFont f;
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QFont f = themeManager->appFont(AppFont::CardText);
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f.setPixelSize(fontSize * scale);
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painter->setFont(f);
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