mirror of
https://github.com/Cockatrice/Cockatrice.git
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Refactor: Move files in src/client/game_logic (#6070)
* move abstract_client to src/server * move key_signals to src/utility
This commit is contained in:
parent
fe7853a389
commit
3a42354efd
34 changed files with 32 additions and 32 deletions
198
cockatrice/src/server/abstract_client.cpp
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198
cockatrice/src/server/abstract_client.cpp
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#include "abstract_client.h"
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#include "featureset.h"
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#include "get_pb_extension.h"
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#include "pb/commands.pb.h"
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#include "pb/event_add_to_list.pb.h"
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#include "pb/event_connection_closed.pb.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_list_rooms.pb.h"
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#include "pb/event_notify_user.pb.h"
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#include "pb/event_remove_from_list.pb.h"
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#include "pb/event_replay_added.pb.h"
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#include "pb/event_server_identification.pb.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_server_shutdown.pb.h"
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#include "pb/event_user_joined.pb.h"
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#include "pb/event_user_left.pb.h"
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#include "pb/event_user_message.pb.h"
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#include "pb/server_message.pb.h"
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#include "pending_command.h"
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#include <google/protobuf/descriptor.h>
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AbstractClient::AbstractClient(QObject *parent)
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: QObject(parent), nextCmdId(0), status(StatusDisconnected), serverSupportsPasswordHash(false)
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{
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qRegisterMetaType<QVariant>("QVariant");
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qRegisterMetaType<CommandContainer>("CommandContainer");
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qRegisterMetaType<Response>("Response");
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qRegisterMetaType<Response::ResponseCode>("Response::ResponseCode");
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qRegisterMetaType<ClientStatus>("ClientStatus");
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qRegisterMetaType<RoomEvent>("RoomEvent");
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qRegisterMetaType<GameEventContainer>("GameEventContainer");
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qRegisterMetaType<Event_ServerIdentification>("Event_ServerIdentification");
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qRegisterMetaType<Event_ConnectionClosed>("Event_ConnectionClosed");
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qRegisterMetaType<Event_ServerShutdown>("Event_ServerShutdown");
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qRegisterMetaType<Event_AddToList>("Event_AddToList");
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qRegisterMetaType<Event_RemoveFromList>("Event_RemoveFromList");
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qRegisterMetaType<Event_UserJoined>("Event_UserJoined");
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qRegisterMetaType<Event_UserLeft>("Event_UserLeft");
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qRegisterMetaType<Event_ServerMessage>("Event_ServerMessage");
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qRegisterMetaType<Event_ListRooms>("Event_ListRooms");
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qRegisterMetaType<Event_GameJoined>("Event_GameJoined");
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qRegisterMetaType<Event_UserMessage>("Event_UserMessage");
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qRegisterMetaType<Event_NotifyUser>("Event_NotifyUser");
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qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
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qRegisterMetaType<QList<ServerInfo_User>>("QList<ServerInfo_User>");
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qRegisterMetaType<Event_ReplayAdded>("Event_ReplayAdded");
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qRegisterMetaType<QList<QString>>("missingFeatures");
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qRegisterMetaType<PendingCommand *>("pendingCommand");
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FeatureSet features;
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features.initalizeFeatureList(clientFeatures);
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connect(this, &AbstractClient::sigQueuePendingCommand, this, &AbstractClient::queuePendingCommand);
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}
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AbstractClient::~AbstractClient()
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{
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}
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void AbstractClient::processProtocolItem(const ServerMessage &item)
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{
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switch (item.message_type()) {
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case ServerMessage::RESPONSE: {
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const Response &response = item.response();
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const int cmdId = response.cmd_id();
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PendingCommand *pend = pendingCommands.value(cmdId, 0);
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if (!pend)
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return;
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pendingCommands.remove(cmdId);
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pend->processResponse(response);
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pend->deleteLater();
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break;
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}
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case ServerMessage::SESSION_EVENT: {
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const SessionEvent &event = item.session_event();
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switch ((SessionEvent::SessionEventType)getPbExtension(event)) {
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case SessionEvent::SERVER_IDENTIFICATION:
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emit serverIdentificationEventReceived(event.GetExtension(Event_ServerIdentification::ext));
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break;
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case SessionEvent::SERVER_MESSAGE:
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emit serverMessageEventReceived(event.GetExtension(Event_ServerMessage::ext));
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break;
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case SessionEvent::SERVER_SHUTDOWN:
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emit serverShutdownEventReceived(event.GetExtension(Event_ServerShutdown::ext));
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break;
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case SessionEvent::CONNECTION_CLOSED:
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emit connectionClosedEventReceived(event.GetExtension(Event_ConnectionClosed::ext));
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break;
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case SessionEvent::USER_MESSAGE:
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emit userMessageEventReceived(event.GetExtension(Event_UserMessage::ext));
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break;
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case SessionEvent::NOTIFY_USER:
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emit notifyUserEventReceived(event.GetExtension(Event_NotifyUser::ext));
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break;
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case SessionEvent::LIST_ROOMS:
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emit listRoomsEventReceived(event.GetExtension(Event_ListRooms::ext));
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break;
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case SessionEvent::ADD_TO_LIST:
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emit addToListEventReceived(event.GetExtension(Event_AddToList::ext));
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break;
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case SessionEvent::REMOVE_FROM_LIST:
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emit removeFromListEventReceived(event.GetExtension(Event_RemoveFromList::ext));
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break;
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case SessionEvent::USER_JOINED:
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emit userJoinedEventReceived(event.GetExtension(Event_UserJoined::ext));
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break;
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case SessionEvent::USER_LEFT:
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emit userLeftEventReceived(event.GetExtension(Event_UserLeft::ext));
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break;
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case SessionEvent::GAME_JOINED:
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emit gameJoinedEventReceived(event.GetExtension(Event_GameJoined::ext));
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break;
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case SessionEvent::REPLAY_ADDED:
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emit replayAddedEventReceived(event.GetExtension(Event_ReplayAdded::ext));
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break;
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default:
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break;
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}
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break;
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}
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case ServerMessage::GAME_EVENT_CONTAINER: {
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emit gameEventContainerReceived(item.game_event_container());
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break;
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}
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case ServerMessage::ROOM_EVENT: {
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emit roomEventReceived(item.room_event());
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break;
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}
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}
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}
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void AbstractClient::setStatus(const ClientStatus _status)
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{
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QMutexLocker locker(&clientMutex);
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if (_status != status) {
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status = _status;
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emit statusChanged(_status);
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}
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}
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void AbstractClient::sendCommand(const CommandContainer &cont)
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{
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sendCommand(new PendingCommand(cont));
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}
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void AbstractClient::sendCommand(PendingCommand *pend)
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{
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pend->moveToThread(thread());
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emit sigQueuePendingCommand(pend);
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}
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void AbstractClient::queuePendingCommand(PendingCommand *pend)
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{
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// This function is always called from the client thread via signal/slot.
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const int cmdId = getNewCmdId();
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pend->getCommandContainer().set_cmd_id(cmdId);
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pendingCommands.insert(cmdId, pend);
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sendCommandContainer(pend->getCommandContainer());
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}
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PendingCommand *AbstractClient::prepareSessionCommand(const ::google::protobuf::Message &cmd)
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{
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CommandContainer cont;
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SessionCommand *c = cont.add_session_command();
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c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
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return new PendingCommand(cont);
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}
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PendingCommand *AbstractClient::prepareRoomCommand(const ::google::protobuf::Message &cmd, int roomId)
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{
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CommandContainer cont;
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RoomCommand *c = cont.add_room_command();
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cont.set_room_id(roomId);
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c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
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return new PendingCommand(cont);
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}
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PendingCommand *AbstractClient::prepareModeratorCommand(const ::google::protobuf::Message &cmd)
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{
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CommandContainer cont;
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ModeratorCommand *c = cont.add_moderator_command();
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c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
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return new PendingCommand(cont);
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}
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PendingCommand *AbstractClient::prepareAdminCommand(const ::google::protobuf::Message &cmd)
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{
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CommandContainer cont;
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AdminCommand *c = cont.add_admin_command();
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c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
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return new PendingCommand(cont);
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}
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129
cockatrice/src/server/abstract_client.h
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129
cockatrice/src/server/abstract_client.h
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#ifndef ABSTRACTCLIENT_H
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#define ABSTRACTCLIENT_H
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#include "pb/response.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include <QMutex>
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#include <QObject>
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#include <QVariant>
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class PendingCommand;
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class CommandContainer;
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class RoomEvent;
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class GameEventContainer;
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class ServerMessage;
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class Event_ServerIdentification;
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class Event_AddToList;
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class Event_RemoveFromList;
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class Event_UserJoined;
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class Event_UserLeft;
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class Event_ServerMessage;
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class Event_ListRooms;
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class Event_GameJoined;
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class Event_UserMessage;
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class Event_NotifyUser;
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class Event_ConnectionClosed;
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class Event_ServerShutdown;
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class Event_ReplayAdded;
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class FeatureSet;
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enum ClientStatus
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{
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StatusDisconnected,
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StatusDisconnecting,
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StatusConnecting,
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StatusRegistering,
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StatusActivating,
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StatusLoggingIn,
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StatusLoggedIn,
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StatusRequestingForgotPassword,
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StatusSubmitForgotPasswordReset,
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StatusSubmitForgotPasswordChallenge,
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StatusGettingPasswordSalt,
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};
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class AbstractClient : public QObject
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{
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Q_OBJECT
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signals:
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void statusChanged(ClientStatus _status);
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void maxPingTime(int seconds, int maxSeconds);
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// Room events
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void roomEventReceived(const RoomEvent &event);
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// Game events
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void gameEventContainerReceived(const GameEventContainer &event);
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// Session events
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void serverIdentificationEventReceived(const Event_ServerIdentification &event);
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void connectionClosedEventReceived(const Event_ConnectionClosed &event);
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void serverShutdownEventReceived(const Event_ServerShutdown &event);
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void addToListEventReceived(const Event_AddToList &event);
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void removeFromListEventReceived(const Event_RemoveFromList &event);
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void userJoinedEventReceived(const Event_UserJoined &event);
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void userLeftEventReceived(const Event_UserLeft &event);
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void serverMessageEventReceived(const Event_ServerMessage &event);
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void listRoomsEventReceived(const Event_ListRooms &event);
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void gameJoinedEventReceived(const Event_GameJoined &event);
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void userMessageEventReceived(const Event_UserMessage &event);
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void notifyUserEventReceived(const Event_NotifyUser &event);
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void userInfoChanged(const ServerInfo_User &userInfo);
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void buddyListReceived(const QList<ServerInfo_User> &buddyList);
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void ignoreListReceived(const QList<ServerInfo_User> &ignoreList);
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void replayAddedEventReceived(const Event_ReplayAdded &event);
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void registerAccepted();
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void registerAcceptedNeedsActivate();
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void activateAccepted();
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void sigQueuePendingCommand(PendingCommand *pend);
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private:
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int nextCmdId;
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mutable QMutex clientMutex;
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ClientStatus status;
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private slots:
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void queuePendingCommand(PendingCommand *pend);
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protected slots:
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void processProtocolItem(const ServerMessage &item);
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protected:
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QMap<int, PendingCommand *> pendingCommands;
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QString userName, password, email, country, realName, token;
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bool serverSupportsPasswordHash;
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void setStatus(ClientStatus _status);
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int getNewCmdId()
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{
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return nextCmdId++;
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}
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virtual void sendCommandContainer(const CommandContainer &cont) = 0;
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public:
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explicit AbstractClient(QObject *parent = nullptr);
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~AbstractClient() override;
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ClientStatus getStatus() const
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{
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QMutexLocker locker(&clientMutex);
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return status;
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}
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void sendCommand(const CommandContainer &cont);
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void sendCommand(PendingCommand *pend);
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bool getServerSupportsPasswordHash() const
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{
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return serverSupportsPasswordHash;
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}
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const QString &getUserName() const
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{
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return userName;
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}
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static PendingCommand *prepareSessionCommand(const ::google::protobuf::Message &cmd);
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static PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd, int roomId);
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static PendingCommand *prepareModeratorCommand(const ::google::protobuf::Message &cmd);
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static PendingCommand *prepareAdminCommand(const ::google::protobuf::Message &cmd);
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QMap<QString, bool> clientFeatures;
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};
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#endif
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@ -1,7 +1,7 @@
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#ifndef LOCALCLIENT_H
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#define LOCALCLIENT_H
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#include "../client/game_logic/abstract_client.h"
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#include "abstract_client.h"
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#include <QLoggingCategory>
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#ifndef REMOTECLIENT_H
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#define REMOTECLIENT_H
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#include "../../client/game_logic/abstract_client.h"
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#include "../abstract_client.h"
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#include "pb/commands.pb.h"
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#include <QLoggingCategory>
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#include "remote_decklist_tree_widget.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../abstract_client.h"
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#include "../pending_command.h"
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#include "pb/command_deck_list.pb.h"
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#include "pb/response_deck_list.pb.h"
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#include "remote_replay_list_tree_widget.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../abstract_client.h"
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#include "../pending_command.h"
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#include "pb/command_replay_list.pb.h"
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#include "pb/response_replay_list.pb.h"
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#include "user_context_menu.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../../client/tabs/tab_account.h"
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#include "../../client/tabs/tab_game.h"
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#include "../../client/tabs/tab_supervisor.h"
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#include "../../game/game_selector.h"
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#include "../abstract_client.h"
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#include "../chat_view/chat_view.h"
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#include "../pending_command.h"
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#include "pb/command_kick_from_game.pb.h"
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#include "user_info_box.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../../client/get_text_with_max.h"
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#include "../../client/ui/pixel_map_generator.h"
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#include "../../dialogs/dlg_edit_avatar.h"
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#include "../../dialogs/dlg_edit_password.h"
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#include "../../dialogs/dlg_edit_user.h"
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#include "../abstract_client.h"
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#include "../pending_command.h"
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#include "passwordhasher.h"
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#include "pb/response_get_user_info.pb.h"
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#include "user_list_manager.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../../client/sound_engine.h"
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#include "../abstract_client.h"
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#include "../pending_command.h"
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#include "pb/event_add_to_list.pb.h"
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#include "pb/event_remove_from_list.pb.h"
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#include "user_list_widget.h"
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#include "../../client/game_logic/abstract_client.h"
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#include "../../client/tabs/tab_account.h"
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#include "../../client/tabs/tab_supervisor.h"
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#include "../../client/ui/pixel_map_generator.h"
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#include "../../game/game_selector.h"
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#include "../../server/user/user_list_manager.h"
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#include "../abstract_client.h"
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#include "../pending_command.h"
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#include "pb/moderator_commands.pb.h"
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#include "pb/response_get_games_of_user.pb.h"
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