mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 16:44:48 -07:00
Fix #6659: Correct logging for bottom-of-library card moves
Cause:
- This issue happens due to logic of moving the card from the top of the
deck being reused when moving from the bottom of the deck, in a way
that makes it impossible to check if the card came from the bottom.
Resolution:
- Updated the logging logic in the client for card moves.
- Added a gRPC parameter ('is_from_bottom') for card moves.
- Updates the server logic to reverse the order of the card move if the
'is_from_bottom' parameter is true.
- Added a test to show the expected behaviour of the fix.
NOTE: While the changes in this patch seem big, this is due to changing
the loop in the moveCard function to a helper function, in order to make
the bug fix change. The only change to the loop was to pass a
variable attribution to the moveCard function because it was redundant
to be in the loop.
This commit is contained in:
parent
aa85a39d6a
commit
3a62dfb3dc
9 changed files with 360 additions and 161 deletions
|
|
@ -54,7 +54,7 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
|
||||||
fromStr = tr(" from the top of their library");
|
fromStr = tr(" from the top of their library");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (position >= zone->getCards().size() - 1) {
|
} else if (position == zone->getCards().size()) {
|
||||||
if (cardName.isEmpty()) {
|
if (cardName.isEmpty()) {
|
||||||
if (ownerChange) {
|
if (ownerChange) {
|
||||||
cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName());
|
cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName());
|
||||||
|
|
|
||||||
|
|
@ -664,6 +664,7 @@ void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &
|
||||||
cmd.set_target_zone(targetZone.toStdString());
|
cmd.set_target_zone(targetZone.toStdString());
|
||||||
cmd.set_x(0);
|
cmd.set_x(0);
|
||||||
cmd.set_y(0);
|
cmd.set_y(0);
|
||||||
|
cmd.set_is_from_bottom(true);
|
||||||
|
|
||||||
for (int i = maxCards - number; i < maxCards; ++i) {
|
for (int i = maxCards - number; i < maxCards; ++i) {
|
||||||
auto card = cmd.mutable_cards_to_move()->add_card();
|
auto card = cmd.mutable_cards_to_move()->add_card();
|
||||||
|
|
@ -785,6 +786,7 @@ void PlayerActions::actDrawBottomCards()
|
||||||
cmd.set_target_zone(ZoneNames::HAND);
|
cmd.set_target_zone(ZoneNames::HAND);
|
||||||
cmd.set_x(0);
|
cmd.set_x(0);
|
||||||
cmd.set_y(0);
|
cmd.set_y(0);
|
||||||
|
cmd.set_is_from_bottom(true);
|
||||||
|
|
||||||
for (int i = maxCards - number; i < maxCards; ++i) {
|
for (int i = maxCards - number; i < maxCards; ++i) {
|
||||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
|
cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
|
||||||
|
|
|
||||||
|
|
@ -49,6 +49,7 @@
|
||||||
#include <libcockatrice/rng/rng_abstract.h>
|
#include <libcockatrice/rng/rng_abstract.h>
|
||||||
#include <libcockatrice/utility/trice_limits.h>
|
#include <libcockatrice/utility/trice_limits.h>
|
||||||
#include <libcockatrice/utility/zone_names.h>
|
#include <libcockatrice/utility/zone_names.h>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
|
Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
|
||||||
int _playerId,
|
int _playerId,
|
||||||
|
|
@ -236,7 +237,8 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||||
int yCoord,
|
int yCoord,
|
||||||
bool fixFreeSpaces,
|
bool fixFreeSpaces,
|
||||||
bool undoingDraw,
|
bool undoingDraw,
|
||||||
bool isReversed)
|
bool isReversed,
|
||||||
|
bool isFromBottom)
|
||||||
{
|
{
|
||||||
// Disallow controller change to other zones than the table.
|
// Disallow controller change to other zones than the table.
|
||||||
if (((targetzone->getType() != ServerInfo_Zone::PublicZone) || !targetzone->hasCoords()) &&
|
if (((targetzone->getType() != ServerInfo_Zone::PublicZone) || !targetzone->hasCoords()) &&
|
||||||
|
|
@ -244,9 +246,12 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||||
return Response::RespContextError;
|
return Response::RespContextError;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!targetzone->hasCoords() && (xCoord <= -1)) {
|
if (!targetzone->hasCoords()) {
|
||||||
|
yCoord = 0;
|
||||||
|
if (xCoord <= -1) {
|
||||||
xCoord = targetzone->getCards().size();
|
xCoord = targetzone->getCards().size();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
std::set<MoveCardStruct> cardsToMove;
|
std::set<MoveCardStruct> cardsToMove;
|
||||||
QSet<int> cardIdsToMove;
|
QSet<int> cardIdsToMove;
|
||||||
|
|
@ -285,7 +290,51 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||||
bool revealTopStart = false;
|
bool revealTopStart = false;
|
||||||
bool revealTopTarget = false;
|
bool revealTopTarget = false;
|
||||||
|
|
||||||
for (auto cardStruct : cardsToMove) {
|
// If the cards are to be taken from the bottom of the deck, reverse the order in which they are taken.
|
||||||
|
if (isFromBottom) {
|
||||||
|
std::ranges::reverse_view reversedCardsToMove{cardsToMove};
|
||||||
|
for (auto card : reversedCardsToMove) {
|
||||||
|
processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
|
||||||
|
isReversed, undoingDraw);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (auto card : cardsToMove) {
|
||||||
|
processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
|
||||||
|
isReversed, undoingDraw);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (revealTopStart) {
|
||||||
|
revealTopCardIfNeeded(startzone, ges);
|
||||||
|
}
|
||||||
|
if (targetzone != startzone && revealTopTarget) {
|
||||||
|
revealTopCardIfNeeded(targetzone, ges);
|
||||||
|
}
|
||||||
|
if (undoingDraw) {
|
||||||
|
ges.setGameEventContext(Context_UndoDraw());
|
||||||
|
} else {
|
||||||
|
ges.setGameEventContext(Context_MoveCard());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (startzone->hasCoords() && fixFreeSpaces) {
|
||||||
|
startzone->fixFreeSpaces(ges);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Response::RespOk;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server_AbstractPlayer::processMoveCard(GameEventStorage &ges,
|
||||||
|
Server_CardZone *startzone,
|
||||||
|
Server_CardZone *targetzone,
|
||||||
|
MoveCardStruct cardStruct,
|
||||||
|
int xCoord,
|
||||||
|
int yCoord,
|
||||||
|
int &xIndex,
|
||||||
|
bool &revealTopStart,
|
||||||
|
bool &revealTopTarget,
|
||||||
|
bool isReversed,
|
||||||
|
bool undoingDraw)
|
||||||
|
{
|
||||||
Server_Card *card = cardStruct.card;
|
Server_Card *card = cardStruct.card;
|
||||||
int originalPosition = cardStruct.position;
|
int originalPosition = cardStruct.position;
|
||||||
|
|
||||||
|
|
@ -328,8 +377,7 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||||
|
|
||||||
if (Server_Card *stashedCard = card->takeStashedCard()) {
|
if (Server_Card *stashedCard = card->takeStashedCard()) {
|
||||||
stashedCard->setId(newCardId());
|
stashedCard->setId(newCardId());
|
||||||
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
|
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()), playerId);
|
||||||
playerId);
|
|
||||||
card->deleteLater();
|
card->deleteLater();
|
||||||
card = stashedCard;
|
card = stashedCard;
|
||||||
} else {
|
} else {
|
||||||
|
|
@ -347,7 +395,6 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||||
if (targetzone->hasCoords()) {
|
if (targetzone->hasCoords()) {
|
||||||
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
|
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
|
||||||
} else {
|
} else {
|
||||||
yCoord = 0;
|
|
||||||
card->resetState(targetzone->getName() == ZoneNames::STACK);
|
card->resetState(targetzone->getName() == ZoneNames::STACK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -443,24 +490,6 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
|
||||||
onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
|
onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (revealTopStart) {
|
|
||||||
revealTopCardIfNeeded(startzone, ges);
|
|
||||||
}
|
|
||||||
if (targetzone != startzone && revealTopTarget) {
|
|
||||||
revealTopCardIfNeeded(targetzone, ges);
|
|
||||||
}
|
|
||||||
if (undoingDraw) {
|
|
||||||
ges.setGameEventContext(Context_UndoDraw());
|
|
||||||
} else {
|
|
||||||
ges.setGameEventContext(Context_MoveCard());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (startzone->hasCoords() && fixFreeSpaces) {
|
|
||||||
startzone->fixFreeSpaces(ges);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Response::RespOk;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
|
void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
|
||||||
const MoveCardStruct &cardStruct,
|
const MoveCardStruct &cardStruct,
|
||||||
|
|
@ -743,7 +772,8 @@ Server_AbstractPlayer::cmdMoveCard(const Command_MoveCard &cmd, ResponseContaine
|
||||||
cardsToMove.append(&cmd.cards_to_move().card(i));
|
cardsToMove.append(&cmd.cards_to_move().card(i));
|
||||||
}
|
}
|
||||||
|
|
||||||
return moveCard(ges, startZone, cardsToMove, targetZone, cmd.x(), cmd.y(), true, false, cmd.is_reversed());
|
return moveCard(ges, startZone, cardsToMove, targetZone, cmd.x(), cmd.y(), true, false, cmd.is_reversed(),
|
||||||
|
cmd.is_from_bottom());
|
||||||
}
|
}
|
||||||
|
|
||||||
Response::ResponseCode
|
Response::ResponseCode
|
||||||
|
|
|
||||||
|
|
@ -92,7 +92,21 @@ public:
|
||||||
int yCoord,
|
int yCoord,
|
||||||
bool fixFreeSpaces = true,
|
bool fixFreeSpaces = true,
|
||||||
bool undoingDraw = false,
|
bool undoingDraw = false,
|
||||||
bool isReversed = false);
|
bool isReversed = false,
|
||||||
|
bool isFromBottom = false);
|
||||||
|
|
||||||
|
void processMoveCard(GameEventStorage &ges,
|
||||||
|
Server_CardZone *startzone,
|
||||||
|
Server_CardZone *targetzone,
|
||||||
|
MoveCardStruct cardStruct,
|
||||||
|
int xCoord,
|
||||||
|
int yCoord,
|
||||||
|
int &xIndex,
|
||||||
|
bool &revealTopStart,
|
||||||
|
bool &revealTopTarget,
|
||||||
|
bool isReversed,
|
||||||
|
bool undoingDraw);
|
||||||
|
|
||||||
virtual void onCardBeingMoved(GameEventStorage &ges,
|
virtual void onCardBeingMoved(GameEventStorage &ges,
|
||||||
const MoveCardStruct &cardStruct,
|
const MoveCardStruct &cardStruct,
|
||||||
Server_CardZone *startzone,
|
Server_CardZone *startzone,
|
||||||
|
|
|
||||||
|
|
@ -52,4 +52,7 @@ message Command_MoveCard {
|
||||||
|
|
||||||
// Inverts the x coordinate to apply from the end of the target zone instead of the start
|
// Inverts the x coordinate to apply from the end of the target zone instead of the start
|
||||||
optional bool is_reversed = 8 [default = false];
|
optional bool is_reversed = 8 [default = false];
|
||||||
|
|
||||||
|
// Inverts the order in which cards are moved (if false, from top to bottom)
|
||||||
|
optional bool is_from_bottom = 9 [default = false];
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -65,4 +65,5 @@ target_link_libraries(
|
||||||
add_subdirectory(card_zone_algorithms)
|
add_subdirectory(card_zone_algorithms)
|
||||||
add_subdirectory(carddatabase)
|
add_subdirectory(carddatabase)
|
||||||
add_subdirectory(loading_from_clipboard)
|
add_subdirectory(loading_from_clipboard)
|
||||||
|
add_subdirectory(movecard_tests)
|
||||||
add_subdirectory(oracle)
|
add_subdirectory(oracle)
|
||||||
|
|
|
||||||
16
tests/movecard_tests/CMakeLists.txt
Executable file
16
tests/movecard_tests/CMakeLists.txt
Executable file
|
|
@ -0,0 +1,16 @@
|
||||||
|
add_executable(reverse_card_move_test reverse_card_move_test.cpp)
|
||||||
|
|
||||||
|
if(NOT GTEST_FOUND)
|
||||||
|
add_dependencies(reverse_card_move_test gtest)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
target_link_libraries(
|
||||||
|
reverse_card_move_test
|
||||||
|
PRIVATE libcockatrice_network_server_remote
|
||||||
|
PRIVATE libcockatrice_rng
|
||||||
|
PRIVATE Threads::Threads
|
||||||
|
PRIVATE ${GTEST_BOTH_LIBRARIES}
|
||||||
|
PRIVATE ${TEST_QT_MODULES}
|
||||||
|
)
|
||||||
|
|
||||||
|
add_test(NAME reverse_card_move_test COMMAND reverse_card_move_test)
|
||||||
91
tests/movecard_tests/reverse_card_move_test.cpp
Normal file
91
tests/movecard_tests/reverse_card_move_test.cpp
Normal file
|
|
@ -0,0 +1,91 @@
|
||||||
|
#include "game/server_abstract_player.h"
|
||||||
|
#include "game/server_card.h"
|
||||||
|
#include "game/server_cardzone.h"
|
||||||
|
#include "game/server_game.h"
|
||||||
|
#include "server_response_containers.h"
|
||||||
|
#include "server_room.h"
|
||||||
|
#include "server_test_helpers.h"
|
||||||
|
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
|
||||||
|
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||||
|
#include <libcockatrice/rng/rng_abstract.h>
|
||||||
|
#include <libcockatrice/utility/zone_names.h>
|
||||||
|
|
||||||
|
RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
|
||||||
|
|
||||||
|
TEST(ReverseCardMoveTest, MoveCardFromBottomTest)
|
||||||
|
{
|
||||||
|
ServerInfo_User user;
|
||||||
|
user.set_name("test-user");
|
||||||
|
|
||||||
|
// instatiate necessary dependencies of the library
|
||||||
|
FakeServer server;
|
||||||
|
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
|
||||||
|
Server_Game game(user, 1, "", "", 2, QList<int>(), false, false, false, false, false, false, 20, false, &room);
|
||||||
|
Server_AbstractPlayer player(&game, 1, user, false, nullptr);
|
||||||
|
Server_CardZone deckZone(&player, ZoneNames::DECK, true, ServerInfo_Zone::PublicZone);
|
||||||
|
Server_CardZone exileZone(&player, ZoneNames::EXILE, true, ServerInfo_Zone::PublicZone);
|
||||||
|
|
||||||
|
// setup the deck with 20 useless cards
|
||||||
|
for (int i = 0; i < 20; i++) {
|
||||||
|
auto *cardUseless = new Server_Card({"Card Useless", "card-Useless"}, player.newCardId(), i, 0);
|
||||||
|
deckZone.insertCard(cardUseless, i, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// add 4 cards to the end of it
|
||||||
|
auto *cardA = new Server_Card({"Card A", "card-a"}, player.newCardId(), 20, 0);
|
||||||
|
auto *cardB = new Server_Card({"Card B", "card-b"}, player.newCardId(), 21, 0);
|
||||||
|
auto *cardC = new Server_Card({"Card C", "card-c"}, player.newCardId(), 22, 0);
|
||||||
|
auto *cardD = new Server_Card({"Card D", "card-d"}, player.newCardId(), 23, 0);
|
||||||
|
|
||||||
|
deckZone.insertCard(cardA, 20, 0);
|
||||||
|
deckZone.insertCard(cardB, 21, 0);
|
||||||
|
deckZone.insertCard(cardC, 22, 0);
|
||||||
|
deckZone.insertCard(cardD, 23, 0);
|
||||||
|
|
||||||
|
// try to move them, with the expected client given order (n-3, n-2, n-1, n)
|
||||||
|
CardToMove moveA;
|
||||||
|
moveA.set_card_id(cardA->getId());
|
||||||
|
CardToMove moveB;
|
||||||
|
moveB.set_card_id(cardB->getId());
|
||||||
|
CardToMove moveC;
|
||||||
|
moveC.set_card_id(cardC->getId());
|
||||||
|
CardToMove moveD;
|
||||||
|
moveD.set_card_id(cardD->getId());
|
||||||
|
|
||||||
|
QList<const CardToMove *> cardsToMove = {&moveA, &moveB, &moveC, &moveD};
|
||||||
|
GameEventStorage ges;
|
||||||
|
|
||||||
|
const auto response = player.moveCard(ges, &deckZone, cardsToMove, &exileZone, 0, 0, false, false, false, true);
|
||||||
|
|
||||||
|
EXPECT_EQ(response, Response::RespOk);
|
||||||
|
|
||||||
|
int positionA;
|
||||||
|
int positionB;
|
||||||
|
int positionC;
|
||||||
|
int positionD;
|
||||||
|
// check if they are on the destination zone
|
||||||
|
EXPECT_EQ(exileZone.getCard(cardA->getId(), &positionA), cardA);
|
||||||
|
EXPECT_EQ(exileZone.getCard(cardB->getId(), &positionB), cardB);
|
||||||
|
EXPECT_EQ(exileZone.getCard(cardC->getId(), &positionC), cardC);
|
||||||
|
EXPECT_EQ(exileZone.getCard(cardD->getId(), &positionD), cardD);
|
||||||
|
|
||||||
|
// check if they are with the expected coordinates
|
||||||
|
EXPECT_EQ(cardA->getX(), 3);
|
||||||
|
EXPECT_EQ(cardB->getX(), 2);
|
||||||
|
EXPECT_EQ(cardC->getX(), 1);
|
||||||
|
EXPECT_EQ(cardD->getX(), 0);
|
||||||
|
|
||||||
|
// check if they are with the expected positions
|
||||||
|
EXPECT_EQ(positionA, 3);
|
||||||
|
EXPECT_EQ(positionB, 2);
|
||||||
|
EXPECT_EQ(positionC, 1);
|
||||||
|
EXPECT_EQ(positionD, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
|
||||||
|
{
|
||||||
|
::testing::InitGoogleTest(&argc, argv);
|
||||||
|
return RUN_ALL_TESTS();
|
||||||
|
}
|
||||||
42
tests/movecard_tests/server_test_helpers.h
Normal file
42
tests/movecard_tests/server_test_helpers.h
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
#include "server.h"
|
||||||
|
#include "server_database_interface.h"
|
||||||
|
|
||||||
|
class MockDatabaseInterface : public Server_DatabaseInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AuthenticationResult checkUserPassword(Server_ProtocolHandler *,
|
||||||
|
const QString &,
|
||||||
|
const QString &,
|
||||||
|
const QString &,
|
||||||
|
QString &,
|
||||||
|
int &,
|
||||||
|
bool) override
|
||||||
|
{
|
||||||
|
return NotLoggedIn;
|
||||||
|
}
|
||||||
|
ServerInfo_User getUserData(const QString &, bool) override
|
||||||
|
{
|
||||||
|
return ServerInfo_User();
|
||||||
|
}
|
||||||
|
int getNextGameId() override
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
int getNextReplayId() override
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
int getActiveUserCount(QString) override
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class FakeServer : public Server
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FakeServer()
|
||||||
|
{
|
||||||
|
setDatabaseInterface(new MockDatabaseInterface());
|
||||||
|
}
|
||||||
|
};
|
||||||
Loading…
Add table
Add a link
Reference in a new issue