use component hooks

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seavor 2026-04-20 07:38:28 -05:00
parent 515dff6d7b
commit 3aa8c654cc
81 changed files with 5203 additions and 3173 deletions

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import { useState } from 'react';
import { useWebClient } from '@app/hooks';
import { GameSelectors, useAppSelector } from '@app/store';
export interface DeckSelectDialog {
deckText: string;
setDeckText: (v: string) => void;
deckHash: string;
isReady: boolean;
canSubmit: boolean;
canToggleReady: boolean;
handleSubmitDeck: () => void;
handleToggleReady: () => void;
}
export function useDeckSelectDialog(gameId: number | undefined): DeckSelectDialog {
const webClient = useWebClient();
const localPlayer = useAppSelector((state) =>
gameId != null ? GameSelectors.getLocalPlayer(state, gameId) : undefined,
);
const [deckText, setDeckText] = useState('');
const deckHash = localPlayer?.properties.deckHash ?? '';
const isReady = localPlayer?.properties.readyStart ?? false;
const hasLocalPlayer = localPlayer != null;
// Guard Submit/Ready on having a local player — today the deckSelectOpen
// predicate in Game.tsx implies one, but the dialog mounts before the
// Event_GameJoined echo populates players during reconnect.
const canSubmit = hasLocalPlayer && deckText.trim().length > 0;
const canToggleReady = hasLocalPlayer && deckHash.length > 0;
const handleSubmitDeck = () => {
if (!canSubmit || gameId == null) {
return;
}
webClient.request.game.deckSelect(gameId, { deck: deckText.trim() });
};
const handleToggleReady = () => {
if (!canToggleReady || gameId == null) {
return;
}
webClient.request.game.readyStart(gameId, { ready: !isReady });
};
return {
deckText,
setDeckText,
deckHash,
isReady,
canSubmit,
canToggleReady,
handleSubmitDeck,
handleToggleReady,
};
}