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[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539)
* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles * [Fonts] Drop unused lambda captures in font-refresh handlers * [Fonts] Fix pixel sizes and game overlay fonts from review - Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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44 changed files with 387 additions and 79 deletions
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@ -1,5 +1,6 @@
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#include "shortcut_treeview.h"
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#include "../../interface/theme_manager.h"
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#include "cache_settings.h"
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#include "shortcuts_settings.h"
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@ -93,7 +94,8 @@ void ShortcutTreeView::populateShortcutsModel()
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curParent = parentItems.value(group);
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} else {
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curParent = new QStandardItem(group);
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static QFont font = curParent->font();
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// Family comes from the InterfaceDefault theme role; bold stays caller-side.
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QFont font = themeManager->appFont(AppFont::InterfaceDefault);
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font.setBold(true);
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curParent->setFont(font);
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parentItems.insert(group, curParent);
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