[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539)

* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles

* [Fonts] Drop unused lambda captures in font-refresh handlers

* [Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-11-04 07:57:54 +01:00 • committed by GitHub
parent 396196b762
commit 3bcdfc3793
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44 changed files with 387 additions and 79 deletions

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@ -1,5 +1,7 @@
#include "filter_tree_model.h"
#include "../interface/theme_manager.h"
#include <QFlags>
#include <QFont>
#include <QString>
@ -202,7 +204,8 @@ QVariant FilterTreeModel::data(const QModelIndex &index, int role) const
switch (role) {
case Qt::FontRole:
if (!node->isLeaf()) {
QFont f;
// Family comes from the DeckList theme role; bold stays caller-side.
QFont f = themeManager->appFont(AppFont::DeckList);
f.setBold(true);
return f;
}