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[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539)
* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles * [Fonts] Drop unused lambda captures in font-refresh handlers * [Fonts] Fix pixel sizes and game overlay fonts from review - Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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44 changed files with 387 additions and 79 deletions
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@ -6,6 +6,7 @@
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#include "tab_developer.h"
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#include "../interface/theme_manager.h"
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#include "libcockatrice/protocol/pb/response.pb.h"
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#include <QAbstractItemView>
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@ -155,7 +156,8 @@ void TabDeveloper::appendSeparatorRow(const QString §ionTitle)
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const int row = statsTable->rowCount();
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statsTable->insertRow(row);
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auto *labelItem = new QTableWidgetItem(sectionTitle);
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auto font = labelItem->font();
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// Family comes from the InterfaceDefault theme role; bold stays caller-side.
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QFont font = themeManager->appFont(AppFont::InterfaceDefault);
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font.setBold(true);
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labelItem->setFont(font);
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labelItem->setFlags(labelItem->flags() & ~Qt::ItemIsSelectable);
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