[Refactor] Build arrow and attach commands in game/ instead of ArrowItem (#7422)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-10-31 18:44:11 +01:00 • committed by GitHub
parent 77f882ca37
commit 3ccd44155d
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GPG key ID: B5690EEEBB952194
4 changed files with 88 additions and 51 deletions

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@ -27,12 +27,7 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>
#include <qnamespace.h>
@ -426,19 +421,19 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
CardZoneLogic *startZone = startCard->getZone();
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color));
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
ArrowData arrow;
arrow.color = data->color;
arrow.startPlayerId = startZone->getPlayer()->getPlayerInfo()->getId();
arrow.startZone = startZone->getName();
arrow.startCardId = startCard->getId();
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) {
CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
arrow.targetPlayerId = targetZone->getPlayer()->getPlayerInfo()->getId();
arrow.targetZone = targetZone->getName();
arrow.targetCardId = targetCard->getId();
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) {
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
arrow.targetPlayerId = targetPlayer->getOwner()->getPlayerInfo()->getId();
} else {
delArrow();
return;
@ -447,22 +442,9 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
if (startZone->getName() == ZoneNames::HAND) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {
cmd.set_start_zone(ZoneNames::STACK);
} else {
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
}
}
if (deleteInPhase != 0) {
cmd.set_delete_in_phase(deleteInPhase);
}
player->getPlayerActions()->sendGameCommand(cmd);
player->getPlayerActions()->createArrow(startCard, arrow, deleteInPhase);
}
delArrow();
@ -554,7 +536,7 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) {
attachCards(startCard, targetCard);
player->getPlayerActions()->attachCards(startCard, targetCard);
}
}
@ -563,23 +545,3 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
child->mouseReleaseEvent(event);
}
}
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
// move card onto table first if attaching from some other zone
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}