client: Support arbitrary game zones

Currently, the client ignores cards in unknown zones, as there is an
implicit assumption that the set of zones known by the server and the
client are the same.

This patch makes it so that the client accept "custom zones" from the
server (zones outside the builtin deck, graveyard, exile, sideboard,
table, stack and hand zones) using the information from the
ServerInfo_CardZone. Moving cards from/into these zones happens
through a "View custom zone" action in the Game > Player menu and
properly appears in the chat.

Note that this patch intentionally does not introduce any support for
having the server actually create such zones. Instead, this patch aims
to improve backwards compatibility for when we do get to adding this
capability in the future, by making sure that current clients will be
able to interact with future new zones (even if suboptimally).
This commit is contained in:
Basile Clément 2025-04-23 21:00:22 +02:00
parent 2792785bbd
commit 3cdc44322d
No known key found for this signature in database
7 changed files with 90 additions and 8 deletions

View file

@ -11,6 +11,10 @@ message ServerInfo_Zone {
// setting beingLookedAt to true.
// Cards in a zone with the type HiddenZone are referenced by their
// list index, whereas cards in any other zone are referenced by their ids.
//
// WARNING: Adding new zone types will break compatibility with older
// clients. Older clients will read new zone types as PrivateZone, which
// is likely *NOT* what you want.
PrivateZone = 0;
PublicZone = 1;