mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
add abstract player in expectance of draft players (#6210)
* add abstract player in expectance of draft players
This commit is contained in:
parent
c25b153185
commit
3cff55b0bb
11 changed files with 1854 additions and 1707 deletions
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@ -18,6 +18,7 @@ set(common_SOURCES
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rng_abstract.cpp
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rng_sfmt.cpp
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server/game/server_abstract_participant.cpp
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server/game/server_abstract_player.cpp
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server/game/server_arrow.cpp
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server/game/server_arrowtarget.cpp
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server/game/server_card.cpp
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@ -202,7 +202,7 @@ Server_AbstractParticipant::cmdJudge(const Command_Judge &cmd, ResponseContainer
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return Response::RespFunctionNotAllowed;
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}
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Server_Player *player = this->game->getPlayer(cmd.target_id());
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auto *player = this->game->getPlayer(cmd.target_id());
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ges.setForcedByJudge(playerId);
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if (player == nullptr) {
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1611
common/server/game/server_abstract_player.cpp
Normal file
1611
common/server/game/server_abstract_player.cpp
Normal file
File diff suppressed because it is too large
Load diff
152
common/server/game/server_abstract_player.h
Normal file
152
common/server/game/server_abstract_player.h
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@ -0,0 +1,152 @@
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#ifndef ABSTRACT_PLAYER_H
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#define ABSTRACT_PLAYER_H
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#include "../../serverinfo_user_container.h"
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#include "server_abstract_participant.h"
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#include <QList>
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#include <QMap>
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#include <QString>
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class CardToMove;
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class DeckList;
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class Server_Arrow;
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class Server_Card;
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class Server_CardZone;
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class Server_Counter;
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struct MoveCardStruct;
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class Server_AbstractPlayer : public Server_AbstractParticipant
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{
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Q_OBJECT
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private:
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class MoveCardCompareFunctor;
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QMap<int, Server_Arrow *> arrows;
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void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
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void getPlayerProperties(ServerInfo_PlayerProperties &result) override;
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protected:
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bool conceded;
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DeckList *deck;
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bool sideboardLocked;
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QMap<QString, Server_CardZone *> zones;
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bool readyStart;
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int nextCardId;
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void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
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public:
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Server_AbstractPlayer(Server_Game *_game,
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int _playerId,
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const ServerInfo_User &_userInfo,
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bool _judge,
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Server_AbstractUserInterface *_handler);
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~Server_AbstractPlayer() override;
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void prepareDestroy() override;
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const DeckList *getDeckList() const
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{
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return deck;
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}
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bool getReadyStart() const
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{
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return readyStart;
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}
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void setReadyStart(bool _readyStart)
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{
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readyStart = _readyStart;
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}
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bool getConceded() const
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{
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return conceded;
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}
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void setConceded(bool _conceded)
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{
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conceded = _conceded;
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}
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const QMap<QString, Server_CardZone *> &getZones() const
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{
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return zones;
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}
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const QMap<int, Server_Arrow *> &getArrows() const
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{
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return arrows;
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}
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int newCardId();
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int newArrowId() const;
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void addZone(Server_CardZone *zone);
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void addArrow(Server_Arrow *arrow);
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void updateArrowId(int id);
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bool deleteArrow(int arrowId);
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virtual void setupZones();
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virtual void clearZones();
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Response::ResponseCode moveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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const QList<const CardToMove *> &_cards,
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Server_CardZone *targetzone,
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int xCoord,
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int yCoord,
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bool fixFreeSpaces = true,
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bool undoingDraw = false,
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bool isReversed = false);
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virtual void onCardBeingMoved(GameEventStorage &ges,
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const MoveCardStruct &cardStruct,
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Server_CardZone *startzone,
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Server_CardZone *targetzone,
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bool undoingDraw);
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void unattachCard(GameEventStorage &ges, Server_Card *card);
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Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
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int targetPlayerId,
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const QString &zone,
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int cardId,
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CardAttribute attribute,
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const QString &attrValue,
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Server_Card *unzonedCard = nullptr);
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virtual Response::ResponseCode
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cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const override;
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virtual Response::ResponseCode
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cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode
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cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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virtual Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
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ResponseContainer &rc,
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GameEventStorage &ges) override;
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virtual void getInfo(ServerInfo_Player *info,
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Server_AbstractParticipant *playerWhosAsking,
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bool omniscient,
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bool withUserInfo) override;
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};
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#endif
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@ -21,13 +21,13 @@
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#include "../rng_abstract.h"
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#include "pb/command_move_card.pb.h"
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#include "server_abstract_player.h"
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#include "server_card.h"
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#include "server_player.h"
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#include <QDebug>
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#include <QSet>
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Server_CardZone::Server_CardZone(Server_Player *_player,
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Server_CardZone::Server_CardZone(Server_AbstractPlayer *_player,
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const QString &_name,
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bool _has_coords,
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ServerInfo_Zone::ZoneType _type)
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@ -28,7 +28,7 @@
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#include <QString>
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class Server_Card;
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class Server_Player;
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class Server_AbstractPlayer;
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class Server_AbstractParticipant;
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class Server_Game;
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class GameEventStorage;
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@ -36,7 +36,7 @@ class GameEventStorage;
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class Server_CardZone
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{
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private:
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Server_Player *player;
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Server_AbstractPlayer *player;
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QString name;
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bool has_coords; // having coords means this zone has x and y coordinates
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ServerInfo_Zone::ZoneType type;
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@ -52,7 +52,10 @@ private:
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void insertCardIntoCoordMap(Server_Card *card, int x, int y);
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public:
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Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
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Server_CardZone(Server_AbstractPlayer *_player,
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const QString &_name,
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bool _has_coords,
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ServerInfo_Zone::ZoneType _type);
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~Server_CardZone();
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const QList<Server_Card *> &getCards() const
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@ -84,7 +87,7 @@ public:
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{
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return name;
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}
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Server_Player *getPlayer() const
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Server_AbstractPlayer *getPlayer() const
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{
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return player;
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}
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@ -41,6 +41,7 @@
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#include "pb/event_set_active_player.pb.h"
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#include "pb/game_replay.pb.h"
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#include "pb/serverinfo_playerping.pb.h"
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#include "server_abstract_player.h"
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#include "server_arrow.h"
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#include "server_card.h"
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#include "server_cardzone.h"
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@ -221,24 +222,24 @@ void Server_Game::pingClockTimeout()
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}
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}
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QMap<int, Server_Player *> Server_Game::getPlayers() const // copies pointers to new map
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QMap<int, Server_AbstractPlayer *> Server_Game::getPlayers() const // copies pointers to new map
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{
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QMap<int, Server_Player *> players;
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QMap<int, Server_AbstractPlayer *> players;
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QMutexLocker locker(&gameMutex);
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for (int id : participants.keys()) {
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auto *participant = participants[id];
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if (!participant->getSpectator()) {
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players[id] = static_cast<Server_Player *>(participant);
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players[id] = static_cast<Server_AbstractPlayer *>(participant);
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}
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}
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return players;
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}
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Server_Player *Server_Game::getPlayer(int id) const
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Server_AbstractPlayer *Server_Game::getPlayer(int id) const
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{
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auto *participant = participants.value(id);
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if (!participant->getSpectator()) {
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return static_cast<Server_Player *>(participant);
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return static_cast<Server_AbstractPlayer *>(participant);
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} else {
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return nullptr;
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}
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@ -339,7 +340,7 @@ void Server_Game::doStartGameIfReady(bool forceStartGame)
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}
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}
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for (Server_Player *player : players.values()) {
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for (Server_AbstractPlayer *player : players.values()) {
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player->setupZones();
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}
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@ -534,7 +535,7 @@ void Server_Game::removeParticipant(Server_AbstractParticipant *participant, Eve
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bool spectator = participant->getSpectator();
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GameEventStorage ges;
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if (!spectator) {
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auto *player = static_cast<Server_Player *>(participant);
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auto *player = static_cast<Server_AbstractPlayer *>(participant);
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removeArrowsRelatedToPlayer(ges, player);
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unattachCards(ges, player);
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}
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@ -577,14 +578,14 @@ void Server_Game::removeParticipant(Server_AbstractParticipant *participant, Eve
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emit gameInfoChanged(gameInfo);
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}
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void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player)
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void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_AbstractPlayer *player)
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{
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QMutexLocker locker(&gameMutex);
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// Remove all arrows of other players pointing to the player being removed or to one of his cards.
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// Also remove all arrows starting at one of his cards. This is necessary since players can create
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// arrows that start at another person's cards.
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for (Server_Player *anyPlayer : getPlayers().values()) {
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for (Server_AbstractPlayer *anyPlayer : getPlayers().values()) {
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QList<Server_Arrow *> arrows = anyPlayer->getArrows().values();
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QList<Server_Arrow *> toDelete;
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for (int i = 0; i < arrows.size(); ++i) {
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@ -593,7 +594,7 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
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if (targetCard) {
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if (targetCard->getZone() != nullptr && targetCard->getZone()->getPlayer() == player)
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toDelete.append(arrow);
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} else if (static_cast<Server_Player *>(arrow->getTargetItem()) == player)
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} else if (static_cast<Server_AbstractPlayer *>(arrow->getTargetItem()) == player)
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toDelete.append(arrow);
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// Don't use else here! It has to happen regardless of whether targetCard == 0.
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@ -610,7 +611,7 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
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}
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}
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void Server_Game::unattachCards(GameEventStorage &ges, Server_Player *player)
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void Server_Game::unattachCards(GameEventStorage &ges, Server_AbstractPlayer *player)
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{
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QMutexLocker locker(&gameMutex);
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@ -36,7 +36,7 @@ class QTimer;
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class GameEventContainer;
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class GameReplay;
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class Server_Room;
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class Server_Player;
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class Server_AbstractPlayer;
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class Server_AbstractParticipant;
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class ServerInfo_User;
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class ServerInfo_Game;
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@ -130,8 +130,8 @@ public:
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}
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int getPlayerCount() const;
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int getSpectatorCount() const;
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QMap<int, Server_Player *> getPlayers() const;
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Server_Player *getPlayer(int id) const;
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QMap<int, Server_AbstractPlayer *> getPlayers() const;
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Server_AbstractPlayer *getPlayer(int id) const;
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const QMap<int, Server_AbstractParticipant *> &getParticipants() const
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{
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return participants;
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@ -185,8 +185,8 @@ public:
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bool judge,
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bool broadcastUpdate = true);
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void removeParticipant(Server_AbstractParticipant *participant, Event_Leave::LeaveReason reason);
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void removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player);
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void unattachCards(GameEventStorage &ges, Server_Player *player);
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void removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_AbstractPlayer *player);
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void unattachCards(GameEventStorage &ges, Server_AbstractPlayer *player);
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bool kickParticipant(int playerId);
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void startGameIfReady(bool forceStartGame);
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void stopGameIfFinished();
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26
common/server/game/server_move_card_struct.h
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26
common/server/game/server_move_card_struct.h
Normal file
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@ -0,0 +1,26 @@
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#ifndef MOVE_CARD_STRUCT
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#define MOVE_CARD_STRUCT
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#include "server_card.h"
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class CardToMove;
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struct MoveCardStruct
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{
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Server_Card *card;
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int position;
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const CardToMove *cardToMove;
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int xCoord, yCoord;
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MoveCardStruct(Server_Card *_card, int _position, const CardToMove *_cardToMove)
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: card(_card), position(_position), cardToMove(_cardToMove), xCoord(_card->getX()), yCoord(_card->getY())
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{
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}
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bool operator<(const MoveCardStruct &other) const
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{
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return (yCoord == other.yCoord &&
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((xCoord == other.xCoord && position < other.position) || xCoord < other.xCoord)) ||
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yCoord < other.yCoord;
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}
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};
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#endif
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File diff suppressed because it is too large
Load diff
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@ -1,37 +1,14 @@
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "../../serverinfo_user_container.h"
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#include "server_abstract_participant.h"
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#include "server_abstract_player.h"
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#include <QList>
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#include <QMap>
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#include <QString>
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class DeckList;
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class Server_CardZone;
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class Server_Counter;
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class Server_Arrow;
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class Server_Card;
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class CardToMove;
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class Server_Player : public Server_AbstractParticipant
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class Server_Player : public Server_AbstractPlayer
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{
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Q_OBJECT
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private:
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class MoveCardCompareFunctor;
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DeckList *deck;
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QMap<QString, Server_CardZone *> zones;
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QMap<int, Server_Counter *> counters;
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QMap<int, Server_Arrow *> arrows;
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QList<int> lastDrawList;
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int nextCardId;
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bool readyStart;
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bool conceded;
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bool sideboardLocked;
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void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
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void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
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void getPlayerProperties(ServerInfo_PlayerProperties &result) override;
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public:
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Server_Player(Server_Game *_game,
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bool _judge,
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Server_AbstractUserInterface *_handler);
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~Server_Player() override;
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void prepareDestroy() override;
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const DeckList *getDeckList() const
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{
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return deck;
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}
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bool getReadyStart() const
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{
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return readyStart;
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}
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void setReadyStart(bool _readyStart)
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{
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readyStart = _readyStart;
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}
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bool getConceded() const
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{
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return conceded;
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}
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void setConceded(bool _conceded)
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{
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conceded = _conceded;
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}
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const QMap<QString, Server_CardZone *> &getZones() const
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{
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return zones;
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}
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const QMap<int, Server_Counter *> &getCounters() const
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{
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return counters;
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||||
}
|
||||
const QMap<int, Server_Arrow *> &getArrows() const
|
||||
{
|
||||
return arrows;
|
||||
}
|
||||
|
||||
int newCardId();
|
||||
int newCounterId() const;
|
||||
int newArrowId() const;
|
||||
|
||||
void addZone(Server_CardZone *zone);
|
||||
void addArrow(Server_Arrow *arrow);
|
||||
void updateArrowId(int id);
|
||||
bool deleteArrow(int arrowId);
|
||||
void addCounter(Server_Counter *counter);
|
||||
|
||||
void clearZones();
|
||||
void setupZones();
|
||||
void setupZones() override;
|
||||
void clearZones() override;
|
||||
|
||||
Response::ResponseCode drawCards(GameEventStorage &ges, int number);
|
||||
Response::ResponseCode moveCard(GameEventStorage &ges,
|
||||
Server_CardZone *startzone,
|
||||
const QList<const CardToMove *> &_cards,
|
||||
Server_CardZone *targetzone,
|
||||
int xCoord,
|
||||
int yCoord,
|
||||
bool fixFreeSpaces = true,
|
||||
bool undoingDraw = false,
|
||||
bool isReversed = false);
|
||||
void unattachCard(GameEventStorage &ges, Server_Card *card);
|
||||
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
|
||||
int targetPlayerId,
|
||||
const QString &zone,
|
||||
int cardId,
|
||||
CardAttribute attribute,
|
||||
const QString &attrValue,
|
||||
Server_Card *unzonedCard = nullptr);
|
||||
void onCardBeingMoved(GameEventStorage &ges,
|
||||
const MoveCardStruct &cardStruct,
|
||||
Server_CardZone *startzone,
|
||||
Server_CardZone *targetzone,
|
||||
bool undoingDraw) override;
|
||||
|
||||
Response::ResponseCode
|
||||
cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
|
|
@ -124,30 +45,10 @@ public:
|
|||
Response::ResponseCode
|
||||
cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const override;
|
||||
Response::ResponseCode
|
||||
cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
|
|
@ -160,10 +61,6 @@ public:
|
|||
Response::ResponseCode
|
||||
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
|
||||
Response::ResponseCode
|
||||
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges) override;
|
||||
Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
|
||||
ResponseContainer &rc,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue