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BruebachL 2026-09-20 19:36:32 +02:00 committed by GitHub
commit 3d235d7ff1
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9 changed files with 111 additions and 0 deletions

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@ -61,6 +61,7 @@ set(PROTO_FILES
command_set_sideboard_lock.proto
command_set_sideboard_plan.proto
command_shuffle.proto
command_tournament.proto
command_undo_draw.proto
commands.proto
context_concede.proto
@ -119,6 +120,7 @@ set(PROTO_FILES
event_set_card_counter.proto
event_set_counter.proto
event_shuffle.proto
event_tournament_state.proto
event_user_joined.proto
event_user_left.proto
event_user_message.proto
@ -186,6 +188,7 @@ set(PROTO_FILES
serverinfo_replay_match.proto
serverinfo_report.proto
serverinfo_room.proto
serverinfo_tournament.proto
serverinfo_user.proto
serverinfo_user_alt.proto
serverinfo_user_session.proto

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@ -0,0 +1,31 @@
syntax = "proto2";
import "game_commands.proto";
import "serverinfo_tournament.proto";
message Command_ReportMatchResult {
extend GameCommand {
optional Command_ReportMatchResult ext = 1037;
}
optional sint32 game_id = 1 [default = -1];
// The winning player's ID. A drawn match is reported with is_draw set and
// winner_id left unset so a missing report stays distinguishable from a
// reported draw via has_winner_id().
optional sint32 winner_id = 2 [default = -1];
// Whether the match ended in a draw; winner_id is meaningless then.
optional bool is_draw = 3;
}
message Command_AdvanceTournament {
extend GameCommand {
optional Command_AdvanceTournament ext = 1038;
}
}
message Command_TournamentSettingsSelect {
extend GameCommand {
optional Command_TournamentSettingsSelect ext = 1039;
}
optional TournamentSettings settings = 1;
}

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@ -24,4 +24,7 @@ message Event_GameStateChanged {
// the amount of seconds since the game started
optional uint32 seconds_elapsed = 5;
// for tournament sub-games: the ID of the parent tournament game (-1 if not a sub-game)
optional sint32 parent_game_id = 10 [default = -1];
}

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@ -0,0 +1,22 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_tournament.proto";
message Event_TournamentState {
extend GameEvent {
optional Event_TournamentState ext = 2027;
}
enum TournamentPhase {
PHASE_DECK_BUILDING = 0;
PHASE_PLAYING = 1;
PHASE_FINISHED = 2;
}
optional TournamentPhase phase = 1;
optional uint32 current_round = 2;
optional uint32 total_rounds = 3;
repeated TournamentPlayer players = 4;
repeated TournamentPairing pairings = 5;
optional TournamentSettings settings = 6;
}

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@ -180,6 +180,15 @@ message GameCommand {
/// Server: Server_Player::cmdSetPlaymat
/// Client: reflected via player properties changed event
SET_PLAYMAT = 1035;
/// Report the result of a tournament match sub-game.
REPORT_MATCH_RESULT = 1037;
/// Advance the tournament to the next round.
ADVANCE_TOURNAMENT = 1038;
/// Select tournament settings.
TOURNAMENT_SETTINGS_SELECT = 1039;
}
extensions 100 to max;

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@ -34,6 +34,7 @@ message GameEvent {
CHANGE_ZONE_PROPERTIES = 2020;
REVERSE_TURN = 2021;
GAME_LOG_NOTICE = 2022;
TOURNAMENT_STATE = 2027;
}
optional sint32 player_id = 1 [default = -1];
extensions 100 to max;

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@ -1,4 +1,5 @@
syntax = "proto2";
import "serverinfo_tournament.proto";
message RoomCommand {
enum RoomCommandType {
LEAVE_ROOM = 1000;
@ -69,6 +70,12 @@ message Command_CreateGame {
// share decklists with all players when selected
optional bool share_decklists_on_load = 14;
// tournament settings shared by game creation and mid-game changes
optional TournamentSettings tournament_settings = 15;
// whether this is a tournament game
optional bool is_tournament = 16;
}
message Command_JoinGame {

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@ -65,4 +65,7 @@ message ServerInfo_Game {
// the current host of the game, which may differ from the creator after a host transfer
optional ServerInfo_User host_info = 53;
// whether this game is a tournament game
optional bool is_tournament = 54;
}

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@ -0,0 +1,32 @@
syntax = "proto2";
// Player-entered tournament metadata as shown in the standings and bracket views.
message TournamentPlayer {
optional sint32 player_id = 1;
optional string player_name = 2;
optional uint32 wins = 3;
optional uint32 losses = 4;
optional uint32 draws = 5;
optional bool deck_submitted = 6;
}
// A single match pairing within a tournament round.
message TournamentPairing {
optional sint32 player1_id = 1;
// -1 when the pairing is a bye.
optional sint32 player2_id = 2 [default = -1];
optional sint32 game_id = 3;
// The winning player's ID, or -1 when the match ended in a draw (is_draw).
// An unset field reads back as -1 too; has_winner_id() distinguishes those.
optional sint32 winner_id = 4 [default = -1];
optional uint32 player1_match_wins = 5;
optional uint32 player2_match_wins = 6;
// Whether the match ended in a draw; winner_id is meaningless then.
optional bool is_draw = 7;
}
// Settings governing all matches of a tournament.
message TournamentSettings {
// Number of games per match (e.g. 3 for best of 3).
optional uint32 games_per_match = 1 [default = 1];
}