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Merge 5cea39a1fc into b3c426cd43
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commit
3d235d7ff1
9 changed files with 111 additions and 0 deletions
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@ -61,6 +61,7 @@ set(PROTO_FILES
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command_set_sideboard_lock.proto
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command_set_sideboard_plan.proto
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command_shuffle.proto
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command_tournament.proto
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command_undo_draw.proto
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commands.proto
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context_concede.proto
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@ -119,6 +120,7 @@ set(PROTO_FILES
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event_set_card_counter.proto
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event_set_counter.proto
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event_shuffle.proto
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event_tournament_state.proto
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event_user_joined.proto
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event_user_left.proto
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event_user_message.proto
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@ -186,6 +188,7 @@ set(PROTO_FILES
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serverinfo_replay_match.proto
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serverinfo_report.proto
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serverinfo_room.proto
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serverinfo_tournament.proto
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serverinfo_user.proto
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serverinfo_user_alt.proto
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serverinfo_user_session.proto
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@ -0,0 +1,31 @@
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syntax = "proto2";
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import "game_commands.proto";
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import "serverinfo_tournament.proto";
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message Command_ReportMatchResult {
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extend GameCommand {
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optional Command_ReportMatchResult ext = 1037;
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}
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optional sint32 game_id = 1 [default = -1];
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// The winning player's ID. A drawn match is reported with is_draw set and
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// winner_id left unset so a missing report stays distinguishable from a
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// reported draw via has_winner_id().
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optional sint32 winner_id = 2 [default = -1];
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// Whether the match ended in a draw; winner_id is meaningless then.
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optional bool is_draw = 3;
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}
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message Command_AdvanceTournament {
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extend GameCommand {
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optional Command_AdvanceTournament ext = 1038;
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}
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}
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message Command_TournamentSettingsSelect {
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extend GameCommand {
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optional Command_TournamentSettingsSelect ext = 1039;
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}
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optional TournamentSettings settings = 1;
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}
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@ -24,4 +24,7 @@ message Event_GameStateChanged {
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// the amount of seconds since the game started
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optional uint32 seconds_elapsed = 5;
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// for tournament sub-games: the ID of the parent tournament game (-1 if not a sub-game)
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optional sint32 parent_game_id = 10 [default = -1];
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}
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@ -0,0 +1,22 @@
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syntax = "proto2";
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import "game_event.proto";
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import "serverinfo_tournament.proto";
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message Event_TournamentState {
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extend GameEvent {
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optional Event_TournamentState ext = 2027;
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}
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enum TournamentPhase {
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PHASE_DECK_BUILDING = 0;
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PHASE_PLAYING = 1;
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PHASE_FINISHED = 2;
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}
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optional TournamentPhase phase = 1;
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optional uint32 current_round = 2;
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optional uint32 total_rounds = 3;
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repeated TournamentPlayer players = 4;
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repeated TournamentPairing pairings = 5;
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optional TournamentSettings settings = 6;
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}
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@ -180,6 +180,15 @@ message GameCommand {
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/// Server: Server_Player::cmdSetPlaymat
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/// Client: reflected via player properties changed event
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SET_PLAYMAT = 1035;
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/// Report the result of a tournament match sub-game.
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REPORT_MATCH_RESULT = 1037;
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/// Advance the tournament to the next round.
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ADVANCE_TOURNAMENT = 1038;
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/// Select tournament settings.
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TOURNAMENT_SETTINGS_SELECT = 1039;
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}
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extensions 100 to max;
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@ -34,6 +34,7 @@ message GameEvent {
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CHANGE_ZONE_PROPERTIES = 2020;
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REVERSE_TURN = 2021;
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GAME_LOG_NOTICE = 2022;
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TOURNAMENT_STATE = 2027;
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}
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optional sint32 player_id = 1 [default = -1];
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extensions 100 to max;
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@ -1,4 +1,5 @@
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syntax = "proto2";
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import "serverinfo_tournament.proto";
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message RoomCommand {
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enum RoomCommandType {
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LEAVE_ROOM = 1000;
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@ -69,6 +70,12 @@ message Command_CreateGame {
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// share decklists with all players when selected
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optional bool share_decklists_on_load = 14;
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// tournament settings shared by game creation and mid-game changes
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optional TournamentSettings tournament_settings = 15;
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// whether this is a tournament game
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optional bool is_tournament = 16;
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}
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message Command_JoinGame {
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@ -65,4 +65,7 @@ message ServerInfo_Game {
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// the current host of the game, which may differ from the creator after a host transfer
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optional ServerInfo_User host_info = 53;
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// whether this game is a tournament game
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optional bool is_tournament = 54;
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}
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@ -0,0 +1,32 @@
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syntax = "proto2";
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// Player-entered tournament metadata as shown in the standings and bracket views.
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message TournamentPlayer {
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optional sint32 player_id = 1;
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optional string player_name = 2;
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optional uint32 wins = 3;
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optional uint32 losses = 4;
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optional uint32 draws = 5;
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optional bool deck_submitted = 6;
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}
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// A single match pairing within a tournament round.
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message TournamentPairing {
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optional sint32 player1_id = 1;
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// -1 when the pairing is a bye.
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optional sint32 player2_id = 2 [default = -1];
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optional sint32 game_id = 3;
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// The winning player's ID, or -1 when the match ended in a draw (is_draw).
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// An unset field reads back as -1 too; has_winner_id() distinguishes those.
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optional sint32 winner_id = 4 [default = -1];
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optional uint32 player1_match_wins = 5;
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optional uint32 player2_match_wins = 6;
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// Whether the match ended in a draw; winner_id is meaningless then.
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optional bool is_draw = 7;
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}
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// Settings governing all matches of a tournament.
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message TournamentSettings {
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// Number of games per match (e.g. 3 for best of 3).
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optional uint32 games_per_match = 1 [default = 1];
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}
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