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translation fix; minor improvement
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parent
5efb92e2d6
commit
3d5ba34aaf
17 changed files with 107 additions and 52 deletions
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@ -309,10 +309,11 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
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{
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insertItem(new SerializableItem_String("message", _message));
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}
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Event_GameJoined::Event_GameJoined(int _gameId, int _playerId, bool _spectator, bool _resuming)
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Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _resuming)
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: GenericEvent("game_joined")
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{
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insertItem(new SerializableItem_Int("game_id", _gameId));
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insertItem(new SerializableItem_String("game_description", _gameDescription));
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insertItem(new SerializableItem_Int("player_id", _playerId));
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insertItem(new SerializableItem_Bool("spectator", _spectator));
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insertItem(new SerializableItem_Bool("resuming", _resuming));
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@ -52,7 +52,7 @@
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3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
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3:stop_dump_zone:i,zone_owner_id:s,zone
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4:server_message:s,message
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4:game_joined:i,game_id:i,player_id:b,spectator:b,resuming
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4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,resuming
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5:chat_join_channel:s,player_name
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5:chat_leave_channel:s,player_name
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5:chat_say:s,player_name:s,message
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@ -476,8 +476,9 @@ public:
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class Event_GameJoined : public GenericEvent {
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Q_OBJECT
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public:
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Event_GameJoined(int _gameId = -1, int _playerId = -1, bool _spectator = false, bool _resuming = false);
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Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _resuming = false);
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int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
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QString getGameDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("game_description"))->getData(); };
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int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
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bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
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bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };
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@ -193,7 +193,7 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
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if (gamePlayers[j]->getPlayerName() == playerName) {
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gamePlayers[j]->setProtocolHandler(this);
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games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
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enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
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enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
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enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])));
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}
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}
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@ -279,7 +279,7 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
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Server_Player *creator = game->getCreator();
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games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
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enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false, false));
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enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
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enqueueProtocolItem(new Event_GameStateChanged(game->getGameId(), game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)));
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return RespOk;
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}
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@ -297,7 +297,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
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if (result == RespOk) {
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Server_Player *player = g->addPlayer(this, cmd->getSpectator());
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games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
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enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator(), false));
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enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
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enqueueProtocolItem(new Event_GameStateChanged(cmd->getGameId(), g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)));
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}
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return result;
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