translation fix; minor improvement

This commit is contained in:
Max-Wilhelm Bruker 2010-02-04 16:25:38 +01:00
parent 5efb92e2d6
commit 3d5ba34aaf
17 changed files with 107 additions and 52 deletions

View file

@ -309,10 +309,11 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
{
insertItem(new SerializableItem_String("message", _message));
}
Event_GameJoined::Event_GameJoined(int _gameId, int _playerId, bool _spectator, bool _resuming)
Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _resuming)
: GenericEvent("game_joined")
{
insertItem(new SerializableItem_Int("game_id", _gameId));
insertItem(new SerializableItem_String("game_description", _gameDescription));
insertItem(new SerializableItem_Int("player_id", _playerId));
insertItem(new SerializableItem_Bool("spectator", _spectator));
insertItem(new SerializableItem_Bool("resuming", _resuming));

View file

@ -52,7 +52,7 @@
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
3:stop_dump_zone:i,zone_owner_id:s,zone
4:server_message:s,message
4:game_joined:i,game_id:i,player_id:b,spectator:b,resuming
4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,resuming
5:chat_join_channel:s,player_name
5:chat_leave_channel:s,player_name
5:chat_say:s,player_name:s,message

View file

@ -476,8 +476,9 @@ public:
class Event_GameJoined : public GenericEvent {
Q_OBJECT
public:
Event_GameJoined(int _gameId = -1, int _playerId = -1, bool _spectator = false, bool _resuming = false);
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _resuming = false);
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
QString getGameDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("game_description"))->getData(); };
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };

View file

@ -193,7 +193,7 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
if (gamePlayers[j]->getPlayerName() == playerName) {
gamePlayers[j]->setProtocolHandler(this);
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])));
}
}
@ -279,7 +279,7 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
Server_Player *creator = game->getCreator();
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false, false));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
enqueueProtocolItem(new Event_GameStateChanged(game->getGameId(), game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)));
return RespOk;
}
@ -297,7 +297,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
if (result == RespOk) {
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator(), false));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
enqueueProtocolItem(new Event_GameStateChanged(cmd->getGameId(), g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)));
}
return result;