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[Client] Preview token edits live and preserve custom drafts (#7737)
* Preview token edits live and preserve custom drafts * Restore the upstream reveal-random-hand-cards action The rebase onto upstream/master took the PR side of player_actions.cpp and dropped PlayerActions::actRevealRandomHandCards, which upstream added after the PR merge base. Re-apply the face-down P/T fix on the current file so the branch keeps both changes. * Draw the token preview P/T as the hover-panel pill The preview painted the name and P/T unconditionally: the name duplicated the artwork, and the raw P/T text was drawn even when it matched the printed value, which looked wrong at non-default dialog sizes. - Suppress the card name over a token picture via a small AbstractCardItem hook; cards without art still show it. - Draw only a P/T that differs from the printed getPowTough() as the #7700 hover-panel pill: dark rounded scrim, bold white text, anchored on the printed P/T box and clamped inside the card. - Use designated CardRef initializers in the new code. The face-up draft still previews while face-down creation is selected. --------- Co-authored-by: Lukas Brübach <44814898+BruebachL@users.noreply.github.com>
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9 changed files with 323 additions and 31 deletions
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@ -4,6 +4,7 @@
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#include <QString>
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#include <libcockatrice/game/player/player_actions.h>
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#include <libcockatrice/game/zones/table_zone_logic.h>
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#include <libcockatrice/protocol/pb/command_create_token.pb.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <string>
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@ -117,3 +118,64 @@ TEST(PlayerActionsTest, PlayCiptCreatureSendsTapped)
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EXPECT_TRUE(card.has_tapped());
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EXPECT_TRUE(card.tapped());
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}
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// These three #7737 command cases use the current shared game harness.
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TEST(TokenCommandTest, FaceDownKnownTokenDoesNotRestoreDatabasePowerToughness)
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{
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GameHarness harness;
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harness.client()->sent.clear();
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TokenInfo token;
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token.name = QStringLiteral("Kitten");
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token.color = QString(QChar());
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token.faceDown = true;
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harness.player()->getPlayerActions()->actCreateToken(token);
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ASSERT_EQ(harness.client()->sent.size(), 1);
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ASSERT_EQ(harness.lastCommand().game_command_size(), 1);
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const auto &gameCommand = harness.lastCommand().game_command(0);
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ASSERT_TRUE(gameCommand.HasExtension(Command_CreateToken::ext));
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const auto &command = gameCommand.GetExtension(Command_CreateToken::ext);
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EXPECT_EQ(command.card_name(), "Kitten");
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EXPECT_TRUE(command.face_down());
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EXPECT_TRUE(command.pt().empty());
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harness.player()->getPlayerActions()->actCreateAnotherToken();
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ASSERT_EQ(harness.client()->sent.size(), 2);
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const auto &repeat = harness.lastCommand().game_command(0).GetExtension(Command_CreateToken::ext);
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EXPECT_TRUE(repeat.face_down());
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EXPECT_TRUE(repeat.pt().empty());
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}
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TEST(TokenCommandTest, FaceUpKnownAliasKeepsCanonicalNameAndDefaultPowerToughness)
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{
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GameHarness harness;
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harness.client()->sent.clear();
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TokenInfo token;
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token.name = QStringLiteral("kitten");
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harness.player()->getPlayerActions()->actCreateToken(token);
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ASSERT_EQ(harness.client()->sent.size(), 1);
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ASSERT_EQ(harness.lastCommand().game_command_size(), 1);
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const auto &gameCommand = harness.lastCommand().game_command(0);
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ASSERT_TRUE(gameCommand.HasExtension(Command_CreateToken::ext));
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const auto &command = gameCommand.GetExtension(Command_CreateToken::ext);
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EXPECT_EQ(command.card_name(), "Kitten");
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EXPECT_FALSE(command.face_down());
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EXPECT_EQ(command.pt(), "1/1");
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}
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TEST(TokenCommandTest, FaceUpKnownTokenPreservesExplicitPowerToughness)
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{
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GameHarness harness;
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harness.client()->sent.clear();
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TokenInfo token;
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token.name = QStringLiteral("Kitten");
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token.pt = QStringLiteral("7/9");
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token.annotation = QStringLiteral("Flying");
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harness.player()->getPlayerActions()->actCreateToken(token);
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ASSERT_EQ(harness.client()->sent.size(), 1);
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ASSERT_EQ(harness.lastCommand().game_command_size(), 1);
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const auto &gameCommand = harness.lastCommand().game_command(0);
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ASSERT_TRUE(gameCommand.HasExtension(Command_CreateToken::ext));
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const auto &command = gameCommand.GetExtension(Command_CreateToken::ext);
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EXPECT_FALSE(command.face_down());
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EXPECT_EQ(command.pt(), "7/9");
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EXPECT_EQ(command.annotation(), "Flying");
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}
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