From 3df441195d783498e595cd0e0f9f65c2f4ac79e1 Mon Sep 17 00:00:00 2001 From: Christian Daniel Jensen Date: Mon, 2 Nov 2026 01:57:29 -0700 Subject: [PATCH] Continuumatrice: adjust extra pile geometry and add built-in icon resources --- cockatrice/src/game_graphics/player/player_graphics_item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cockatrice/src/game_graphics/player/player_graphics_item.cpp b/cockatrice/src/game_graphics/player/player_graphics_item.cpp index 57b2b6ce2..fbc70680d 100644 --- a/cockatrice/src/game_graphics/player/player_graphics_item.cpp +++ b/cockatrice/src/game_graphics/player/player_graphics_item.cpp @@ -290,7 +290,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth) { // Extend table (and hand, if horizontal) to accommodate the new player width. qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth - - stackZoneGraphicsItem->boundingRect().width(); + EXTRA_PILE_COLUMN_WIDTH - stackZoneGraphicsItem->boundingRect().width(); if (!SettingsCache::instance().userInterface().getHorizontalHand()) { tableWidth -= handZoneGraphicsItem->boundingRect().width(); }