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Fix compile errors.
Took 54 minutes Took 14 seconds
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2 changed files with 3 additions and 4 deletions
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@ -292,7 +292,7 @@ void TabGame::finishTutorialInitialization()
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->getActiveLocalPlayer(game->getPlayerManager()->getLocalPlayerId())
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->getPlayerEventHandler();
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diceRollStep.signalName = SIGNAL(logRollDie(Player *, int, const QList<uint> &));
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diceRollStep.validator = [this] { return true; };
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diceRollStep.validator = [] { return true; };
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diceRollStep.validationHint = tr("Roll a dice using any of these methods.");
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gamePlaySequence.addStep(diceRollStep);
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