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Prevent bad access potential for removals by checking bounds (#4617)
* Prevent bad access potential for removals by checking bounds Fix #4616 Switch to removeOne instead of bound checking removeAt * Revert server cardzone check
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7 changed files with 10 additions and 12 deletions
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@ -187,7 +187,7 @@ CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
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void CardZone::removeCard(CardItem *card)
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{
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cards.removeAt(cards.indexOf(card));
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cards.removeOne(card);
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reorganizeCards();
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emit cardCountChanged();
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player->deleteCard(card);
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