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fix: don't show conceded players, fix: compute multicolumn layout correctly when dealing with odd number of players
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4 changed files with 10 additions and 7 deletions
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@ -1123,6 +1123,8 @@ void Player::processPlayerInfo(ServerInfo_Player *info)
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QList<ServerInfo_Arrow *> al = info->getArrowList();
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for (int i = 0; i < al.size(); ++i)
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addArrow(al.at(i));
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setConceded(info->getProperties()->getConceded());
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}
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void Player::processCardAttachment(ServerInfo_Player *info)
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