fix: don't show conceded players, fix: compute multicolumn layout correctly when dealing with odd number of players

This commit is contained in:
unknown 2011-09-12 16:32:55 +02:00
parent b001421cfe
commit 3ed26e11ae
4 changed files with 10 additions and 7 deletions

View file

@ -498,10 +498,6 @@ void TabGame::startGame()
}
mainLayout->removeItem(deckViewContainerLayout);
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext())
playerIterator.next().value()->setConceded(false);
playerListWidget->setGameStarted(true);
started = true;
static_cast<GameScene *>(gameView->scene())->rearrange();
@ -514,6 +510,10 @@ void TabGame::stopGame()
currentPhase = -1;
activePlayer = -1;
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext())
playerIterator.next().value()->setConceded(false);
QMapIterator<int, DeckViewContainer *> i(deckViewContainers);
while (i.hasNext()) {
i.next();