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Document battlefield colors and Continuumorphous font setup
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doc/continuumatrice-battlefield.md
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doc/continuumatrice-battlefield.md
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# Continuumatrice battlefield style
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Cockatrice's three visual table rows are reused as **Front**, **Support**, and **Command**. This is purely a display change: the server still sees a single `table` zone.
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| Card XML `<tablerow>` | Position |
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| --- | --- |
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| `0` | Front |
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| `1` | Support |
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| `2` | Command |
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## Optional color customization
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Create `battlefield.ini` in the active Cockatrice theme directory:
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```ini
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[Zones]
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Front = #A08E343D
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Support = #A0286981
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Command = #A05E428C
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```
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The Qt color notation is `#AARRGGBB`, including transparency. Without this file, built-in red, teal, and purple shades are used. Reload the theme to apply changes. The row order follows the player's mirrored/inverted layout, so Front always faces the battlefield center.
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## Font
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To render labels using your own **Continuumorphous Regular**, copy either `Continuumorphous-Regular.ttf` or `Continuumorphous-Regular.otf` into `fonts/` inside the current theme directory, or into a `fonts/` directory beside the Continuumatrice executable.
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The font is also detected if already installed as "Continuumorphous Regular" or "Continuumorphous". If not found, a Qt default font is used. The font asset is not included in this change; no resource entry was added that would break builds when the file is missing.
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## Compatibility
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The existing drag/drop, row mapping, stacking, card counters, playmats, and multiplayer protocols are preserved. This does **not** enforce gameplay placement restrictions.
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