mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 00:55:09 -07:00
[Game] Animate Arrows (#7099)
* Add an arrow draw animation setting - New arrowDrawAnimation cards-display setting, default on - The arrow draw animation checkbox joins the animation settings group - Visual Deck Storage selection animation checkbox moves next to the other animation checkboxes, and the enable/disable-all buttons now cover it and the arrow animation Took 2 minutes Took 21 minutes Took 7 minutes Took 11 minutes Took 20 seconds * Animate arrows drawing from start to target - The arrow stroke reveals itself along the arc with an eased timing, followed by a short light sheen that sweeps down the shaft - The arrow head pops in once the reveal reaches it, then the whole arrow fades from its initial glow - Decay is driven by GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), respecting the arrowDrawAnimation setting - GameScene adds the arrow item to the scene before starting its animation so the item is registered against a valid scene Took 6 minutes Took 1 minute * Defer animation start so arrows don't start halfway materialized Took 13 minutes * Don't draw tip/shaft outline Took 12 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
1eca89d75a
commit
404b0cdf28
9 changed files with 219 additions and 13 deletions
|
|
@ -15,6 +15,7 @@ public:
|
|||
[[nodiscard]] virtual bool getIncludeRebalancedCards() const = 0;
|
||||
[[nodiscard]] virtual bool getPrintingSelectorNavigationButtonsVisible() const = 0;
|
||||
[[nodiscard]] virtual bool getTapAnimation() const = 0;
|
||||
[[nodiscard]] virtual bool getArrowDrawAnimation() const = 0;
|
||||
[[nodiscard]] virtual bool getAutoRotateSidewaysLayoutCards() const = 0;
|
||||
[[nodiscard]] virtual bool getScaleCards() const = 0;
|
||||
[[nodiscard]] virtual int getStackCardOverlapPercent() const = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue