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table_zone_logic now sets the PT of the cardItem to the cardInfos PT, which ensures consistency of this functionality when the card is added from a hidden zone. (#6129)
Took 27 minutes Took 43 seconds Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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1 changed files with 3 additions and 0 deletions
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@ -15,6 +15,9 @@ TableZoneLogic::TableZoneLogic(Player *_player,
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void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
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void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
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{
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{
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cards.append(card);
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cards.append(card);
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if (!card->getFaceDown()) {
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card->setPT(card->getCardInfo().getPowTough());
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}
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card->setGridPoint(QPoint(_x, _y));
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card->setGridPoint(QPoint(_x, _y));
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card->setVisible(true);
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card->setVisible(true);
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}
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}
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