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[Game] Allow dropping cards at bottom of stack zone (#7230)
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4 changed files with 14 additions and 7 deletions
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@ -41,7 +41,8 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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}
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}
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} else {
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x = calcDropIndexFromY(dropPoint.y());
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bool sameZone = startZone == getLogic();
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x = calcDropIndexFromY(dropPoint.y(), !sameZone);
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}
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Command_MoveCard cmd;
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@ -83,7 +83,7 @@ SelectZone::StackLayoutParams SelectZone::buildStackParams(qreal minOffset) cons
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return {cardCount, boundingRect().height(), cardHeight, offset, minOffset};
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}
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int SelectZone::calcDropIndexFromY(qreal dropY, qreal minOffset) const
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int SelectZone::calcDropIndexFromY(qreal dropY, bool allowCountExpand, qreal minOffset) const
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{
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const auto &cards = getLogic()->getCards();
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if (cards.isEmpty()) {
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@ -94,7 +94,8 @@ int SelectZone::calcDropIndexFromY(qreal dropY, qreal minOffset) const
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if (effectiveOffset <= 0.0) {
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return 0;
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}
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return qBound(0, qRound((dropY - start) / effectiveOffset), params.cardCount - 1);
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int max = allowCountExpand ? params.cardCount : params.cardCount - 1;
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return qBound(0, qRound((dropY - start) / effectiveOffset), max);
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}
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void SelectZone::restoreStaleEscapedCards()
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@ -104,8 +104,12 @@ protected:
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/**
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* @brief Computes the card index at a given y-coordinate within the zone's vertical layout.
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* Returns 0 if the zone has no cards or the offset is zero.
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*
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* @param dropY The y-coordinate that the card was dropped at
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* @param allowCountExpand If false, clamps the index at the number of cards minus 1
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* @param minOffset Minimum offset to preserve
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*/
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int calcDropIndexFromY(qreal dropY, qreal minOffset = 0.0) const;
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int calcDropIndexFromY(qreal dropY, bool allowCountExpand, qreal minOffset = 0.0) const;
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/**
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* @brief Positions cards vertically with alternating left/right x-offsets.
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@ -57,10 +57,11 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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return;
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}
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const auto &cards = getLogic()->getCards();
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int index = calcDropIndexFromY(dropPoint.y(), MIN_CARD_VISIBLE);
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if (startZone == getLogic()) {
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bool sameZone = startZone == getLogic();
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int index = calcDropIndexFromY(dropPoint.y(), !sameZone, MIN_CARD_VISIBLE);
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if (sameZone) {
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// Same-zone no-op: don't move a card onto itself
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const auto &cards = getLogic()->getCards();
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if (!cards.isEmpty() && cards.at(index)->getId() == dragItems.at(0)->getId()) {
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return;
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}
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