rename method and make it public

This commit is contained in:
RickyRister 2025-02-19 01:35:52 -08:00
parent 9646d3f82d
commit 426f64da95
2 changed files with 7 additions and 5 deletions

View file

@ -97,7 +97,7 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
refreshShortcuts(); refreshShortcuts();
connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageInGameChanged, this, connect(&SettingsCache::instance(), &SettingsCache::visualDeckStorageInGameChanged, this,
&DeckViewContainer::updateShowVisualDeckStorage); &DeckViewContainer::setVisualDeckStorageExists);
switchToDeckSelectView(); switchToDeckSelectView();
} }
@ -207,11 +207,13 @@ void DeckViewContainer::refreshShortcuts()
} }
/** /**
* Update VDS existence when settings change * Updates the existence of the embedded Visual Deck Storage, destroying or creating it if needed.
* Note that this change is temporary; the VDS may get recreated when the view transitions to the deck select state,
* depending on current settings.
*/ */
void DeckViewContainer::updateShowVisualDeckStorage(bool enabled) void DeckViewContainer::setVisualDeckStorageExists(bool exists)
{ {
if (enabled) { if (exists) {
// view mode state isn't stored in a field, so we determine state by checking the button // view mode state isn't stored in a field, so we determine state by checking the button
if (loadLocalButton->isEnabled()) { if (loadLocalButton->isEnabled()) {
// We only need to handle the setting changing while in deck select state; tryCreate already gets called // We only need to handle the setting changing while in deck select state; tryCreate already gets called

View file

@ -66,7 +66,6 @@ private slots:
void sideboardLockButtonClicked(); void sideboardLockButtonClicked();
void updateSideboardLockButtonText(); void updateSideboardLockButtonText();
void refreshShortcuts(); void refreshShortcuts();
void updateShowVisualDeckStorage(bool enabled);
signals: signals:
void newCardAdded(AbstractCardItem *card); void newCardAdded(AbstractCardItem *card);
void notIdle(); void notIdle();
@ -78,6 +77,7 @@ public:
void readyAndUpdate(); void readyAndUpdate();
void setSideboardLocked(bool locked); void setSideboardLocked(bool locked);
void setDeck(const DeckLoader &deck); void setDeck(const DeckLoader &deck);
void setVisualDeckStorageExists(bool exists);
public slots: public slots:
void loadDeckFromFile(const QString &filePath); void loadDeckFromFile(const QString &filePath);