[TabArchidekt] Set game format when importing

Took 5 minutes
This commit is contained in:
Lukas Brübach 2025-12-14 09:16:49 +01:00
parent ccdda39e78
commit 4289045557
2 changed files with 229 additions and 0 deletions

View file

@ -12,6 +12,228 @@
#include <QString> #include <QString>
#include <QVector> #include <QVector>
namespace ArchidektFormats
{
enum class DeckFormat
{
// The order is important since archidekt returns an integer
Standard,
Modern,
Commander,
Legacy,
Vintage,
Pauper,
Custom,
Frontier,
FutureStandard,
PennyDreadful,
Commander1v1,
DualCommander,
Brawl,
// These are outside of archidekts range.
Alchemy,
Historic,
Gladiator,
Oathbreaker,
OldSchool,
PauperCommander,
Pioneer,
PreDH,
Premodern,
StandardBrawl,
Timeless,
Unknown
};
inline static QString formatToApiName(DeckFormat format)
{
switch (format) {
case DeckFormat::Standard:
return "Standard";
case DeckFormat::Modern:
return "Modern";
case DeckFormat::Commander:
return "Commander";
case DeckFormat::Legacy:
return "Legacy";
case DeckFormat::Vintage:
return "Vintage";
case DeckFormat::Pauper:
return "Pauper";
case DeckFormat::Custom:
return "Custom";
case DeckFormat::Frontier:
return "Frontier";
case DeckFormat::FutureStandard:
return "Future Std";
case DeckFormat::PennyDreadful:
return "Penny Dreadful";
case DeckFormat::Commander1v1:
return "1v1 Commander";
case DeckFormat::DualCommander:
return "Dual Commander";
case DeckFormat::Brawl:
return "Brawl";
case DeckFormat::Alchemy:
return "Alchemy";
case DeckFormat::Historic:
return "Historic";
case DeckFormat::Gladiator:
return "Gladiator";
case DeckFormat::Oathbreaker:
return "Oathbreaker";
case DeckFormat::OldSchool:
return "Old School";
case DeckFormat::PauperCommander:
return "Pauper Commander";
case DeckFormat::Pioneer:
return "Pioneer";
case DeckFormat::PreDH:
return "PreDH";
case DeckFormat::Premodern:
return "Premodern";
case DeckFormat::StandardBrawl:
return "Standard Brawl";
case DeckFormat::Timeless:
return "Timeless";
default:
return "Unknown";
}
}
inline static DeckFormat apiNameToFormat(const QString &name)
{
const QString n = name.trimmed();
if (n.compare("Standard", Qt::CaseInsensitive) == 0)
return DeckFormat::Standard;
if (n.compare("Modern", Qt::CaseInsensitive) == 0)
return DeckFormat::Modern;
if (n.compare("Commander", Qt::CaseInsensitive) == 0)
return DeckFormat::Commander;
if (n.compare("Legacy", Qt::CaseInsensitive) == 0)
return DeckFormat::Legacy;
if (n.compare("Vintage", Qt::CaseInsensitive) == 0)
return DeckFormat::Vintage;
if (n.compare("Pauper", Qt::CaseInsensitive) == 0)
return DeckFormat::Pauper;
if (n.compare("Custom", Qt::CaseInsensitive) == 0)
return DeckFormat::Custom;
if (n.compare("Frontier", Qt::CaseInsensitive) == 0)
return DeckFormat::Frontier;
if (n.compare("Future Std", Qt::CaseInsensitive) == 0)
return DeckFormat::FutureStandard;
if (n.compare("Penny Dreadful", Qt::CaseInsensitive) == 0)
return DeckFormat::PennyDreadful;
if (n.compare("1v1 Commander", Qt::CaseInsensitive) == 0)
return DeckFormat::Commander1v1;
if (n.compare("Dual Commander", Qt::CaseInsensitive) == 0)
return DeckFormat::DualCommander;
if (n.compare("Brawl", Qt::CaseInsensitive) == 0)
return DeckFormat::Brawl;
if (n.compare("Alchemy", Qt::CaseInsensitive) == 0)
return DeckFormat::Alchemy;
if (n.compare("Historic", Qt::CaseInsensitive) == 0)
return DeckFormat::Historic;
if (n.compare("Gladiator", Qt::CaseInsensitive) == 0)
return DeckFormat::Gladiator;
if (n.compare("Oathbreaker", Qt::CaseInsensitive) == 0)
return DeckFormat::Oathbreaker;
if (n.compare("Old School", Qt::CaseInsensitive) == 0)
return DeckFormat::OldSchool;
if (n.compare("Pauper Commander", Qt::CaseInsensitive) == 0)
return DeckFormat::PauperCommander;
if (n.compare("Pioneer", Qt::CaseInsensitive) == 0)
return DeckFormat::Pioneer;
if (n.compare("PreDH", Qt::CaseInsensitive) == 0)
return DeckFormat::PreDH;
if (n.compare("Premodern", Qt::CaseInsensitive) == 0)
return DeckFormat::Premodern;
if (n.compare("Standard Brawl", Qt::CaseInsensitive) == 0)
return DeckFormat::StandardBrawl;
if (n.compare("Timeless", Qt::CaseInsensitive) == 0)
return DeckFormat::Timeless;
return DeckFormat::Unknown;
}
inline static QString formatToCockatriceName(DeckFormat format)
{
switch (format) {
case DeckFormat::Standard:
return "standard";
case DeckFormat::Modern:
return "modern";
case DeckFormat::Commander:
return "commander";
case DeckFormat::Legacy:
return "legacy";
case DeckFormat::Vintage:
return "vintage";
case DeckFormat::Pauper:
return "pauper";
case DeckFormat::Brawl:
return "brawl";
case DeckFormat::PennyDreadful:
return "penny";
case DeckFormat::FutureStandard:
return "future";
case DeckFormat::Commander1v1:
return "duel";
case DeckFormat::DualCommander:
return "duel";
case DeckFormat::Alchemy:
return "alchemy";
case DeckFormat::Historic:
return "historic";
case DeckFormat::Gladiator:
return "gladiator";
case DeckFormat::Oathbreaker:
return "oathbreaker";
case DeckFormat::OldSchool:
return "oldschool";
case DeckFormat::PauperCommander:
return "paupercommander";
case DeckFormat::Pioneer:
return "pioneer";
case DeckFormat::PreDH:
return "predh";
case DeckFormat::Premodern:
return "premodern";
case DeckFormat::StandardBrawl:
return "standardbrawl";
case DeckFormat::Timeless:
return "timeless";
default:
return {};
}
}
inline static DeckFormat cockatriceNameToFormat(const QString &apiName)
{
static const QHash<QString, DeckFormat> map = {
{"standard", DeckFormat::Standard}, {"modern", DeckFormat::Modern},
{"commander", DeckFormat::Commander}, {"legacy", DeckFormat::Legacy},
{"vintage", DeckFormat::Vintage}, {"pauper", DeckFormat::Pauper},
{"brawl", DeckFormat::Brawl}, {"penny", DeckFormat::PennyDreadful},
{"future", DeckFormat::FutureStandard}, {"duel", DeckFormat::Commander1v1},
{"alchemy", DeckFormat::Alchemy}, {"historic", DeckFormat::Historic},
{"gladiator", DeckFormat::Gladiator}, {"oathbreaker", DeckFormat::Oathbreaker},
{"oldschool", DeckFormat::OldSchool}, {"paupercommander", DeckFormat::PauperCommander},
{"pioneer", DeckFormat::Pioneer}, {"predh", DeckFormat::PreDH},
{"premodern", DeckFormat::Premodern}, {"standardbrawl", DeckFormat::StandardBrawl},
{"timeless", DeckFormat::Timeless}};
return map.value(apiName.toLower(), DeckFormat::Unknown);
}
} // namespace ArchidektFormats
class ArchidektApiResponseDeck class ArchidektApiResponseDeck
{ {
public: public:
@ -39,6 +261,11 @@ public:
return name; return name;
}; };
int getDeckFormat() const
{
return deckFormat;
}
private: private:
int id; int id;
QString name; QString name;

View file

@ -93,6 +93,8 @@ void ArchidektApiResponseDeckDisplayWidget::actOpenInDeckEditor()
loader->getDeckList()->loadFromString_Native(model->getDeckList()->writeToString_Native()); loader->getDeckList()->loadFromString_Native(model->getDeckList()->writeToString_Native());
loader->getDeckList()->setName(response.getDeckName()); loader->getDeckList()->setName(response.getDeckName());
loader->getDeckList()->setGameFormat(
ArchidektFormats::formatToCockatriceName(ArchidektFormats::DeckFormat(response.getDeckFormat() - 1)));
emit openInDeckEditor(loader); emit openInDeckEditor(loader);
} }