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Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards This patch allows cards to be (virtually) transformed into other cards while preserving their state, essentially implemeting the MTG mechanic of the same name. On the server side, this is implemented by allowing cards to be "stashed away". A card that is stashed away is not in any zone, but is instead owned by another card. When a token is destroyed due to a zone change, if it had a card stashed away, that card is placed in the target zone instead of the token. On the database side, `attach="transform"` is used on `<reverse>` and `<reverse-related>` to indicate that the created token should be transformed this way. Old servers ignore the new field in `Command_CreateToken` and will perform a regular attachment, as currently. * Address review comments * Prevent tokens from being stashed * format.sh
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11 changed files with 300 additions and 83 deletions
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@ -1677,7 +1677,7 @@ void Player::actCreateAllRelatedCards()
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dbName = cardRelationAll->getName();
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bool persistent = cardRelationAll->getIsPersistent();
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for (int i = 0; i < cardRelationAll->getDefaultCount(); ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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++tokensTypesCreated;
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if (tokensTypesCreated == 1) {
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@ -1692,7 +1692,7 @@ void Player::actCreateAllRelatedCards()
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dbName = cardRelationNotExcluded->getName();
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bool persistent = cardRelationNotExcluded->getIsPersistent();
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for (int i = 0; i < cardRelationNotExcluded->getDefaultCount(); ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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++tokensTypesCreated;
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if (tokensTypesCreated == 1) {
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@ -1731,23 +1731,22 @@ bool Player::createRelatedFromRelation(const CardItem *sourceCard, const CardRel
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return false;
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}
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for (int i = 0; i < count; ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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} else if (cardRelation->getDefaultCount() > 1) {
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for (int i = 0; i < cardRelation->getDefaultCount(); ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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} else {
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if (cardRelation->getDoesAttach()) {
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createAttachedCard(sourceCard, dbName, persistent);
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} else {
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createCard(sourceCard, dbName, false, persistent);
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}
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createCard(sourceCard, dbName, cardRelation->getAttachType(), persistent);
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}
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return true;
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}
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void Player::createCard(const CardItem *sourceCard, const QString &dbCardName, bool attach, bool persistent)
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void Player::createCard(const CardItem *sourceCard,
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const QString &dbCardName,
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CardRelation::AttachType attachType,
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bool persistent)
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{
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CardInfoPtr cardInfo = db->getCard(dbCardName);
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@ -1786,18 +1785,24 @@ void Player::createCard(const CardItem *sourceCard, const QString &dbCardName, b
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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if (attach) {
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cmd.set_target_card_id(sourceCard->getId());
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switch (attachType) {
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case CardRelation::DoesNotAttach:
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break;
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case CardRelation::AttachTo:
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cmd.set_target_card_id(sourceCard->getId());
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cmd.set_target_mode(Command_CreateToken::ATTACH_TO);
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break;
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case CardRelation::TransformInto:
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cmd.set_target_card_id(sourceCard->getId());
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cmd.set_target_mode(Command_CreateToken::TRANSFORM_INTO);
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break;
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}
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sendGameCommand(cmd);
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}
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void Player::createAttachedCard(const CardItem *sourceCard, const QString &dbCardName, bool persistent)
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{
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createCard(sourceCard, dbCardName, true, persistent);
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}
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void Player::actSayMessage()
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{
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auto *a = qobject_cast<QAction *>(sender());
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@ -3550,6 +3555,7 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
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CardInfoPtr relatedCard = db->getCard(cardRelation->getName());
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if (relatedCard == nullptr)
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continue;
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QString relatedCardName;
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if (relatedCard->getPowTough().size() > 0) {
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relatedCardName = relatedCard->getPowTough() + " " + relatedCard->getName(); // "n/n name"
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@ -3559,7 +3565,8 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
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QString text = tr("Token: ");
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if (cardRelation->getDoesAttach()) {
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text += tr("Attach to ") + "\"" + relatedCardName + "\"";
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text +=
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tr(cardRelation->getDoesTransform() ? "Transform into " : "Attach to ") + "\"" + relatedCardName + "\"";
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} else if (cardRelation->getIsVariable()) {
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text += "X " + relatedCardName;
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} else if (cardRelation->getDefaultCount() != 1) {
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