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Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards This patch allows cards to be (virtually) transformed into other cards while preserving their state, essentially implemeting the MTG mechanic of the same name. On the server side, this is implemented by allowing cards to be "stashed away". A card that is stashed away is not in any zone, but is instead owned by another card. When a token is destroyed due to a zone change, if it had a card stashed away, that card is placed in the target zone instead of the token. On the database side, `attach="transform"` is used on `<reverse>` and `<reverse-related>` to indicate that the created token should be transformed this way. Old servers ignore the new field in `Command_CreateToken` and will perform a regular attachment, as currently. * Address review comments * Prevent tokens from being stashed * format.sh
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11 changed files with 300 additions and 83 deletions
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@ -287,9 +287,10 @@ private:
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bool allCards);
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void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
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void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
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void
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createCard(const CardItem *sourceCard, const QString &dbCardName, bool attach = false, bool persistent = false);
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void createAttachedCard(const CardItem *sourceCard, const QString &dbCardName, bool persistent = false);
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void createCard(const CardItem *sourceCard,
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const QString &dbCardName,
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CardRelation::AttachType attach = CardRelation::DoesNotAttach,
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bool persistent = false);
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bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
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QRectF bRect;
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