From 436d69b710c8479a44775ae32fe943037e465012 Mon Sep 17 00:00:00 2001 From: BruebachL <44814898+BruebachL@users.noreply.github.com> Date: Sat, 27 Sep 2025 00:20:55 +0200 Subject: [PATCH] Reconnect remote player deck selection signals to game event handler. (#6181) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Took 14 minutes Co-authored-by: Lukas BrĂ¼bach --- cockatrice/src/tabs/tab_game.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cockatrice/src/tabs/tab_game.cpp b/cockatrice/src/tabs/tab_game.cpp index 1a4cfe673..eca470be3 100644 --- a/cockatrice/src/tabs/tab_game.cpp +++ b/cockatrice/src/tabs/tab_game.cpp @@ -165,6 +165,10 @@ void TabGame::connectToGameEventHandler() &TabGame::processLocalPlayerSideboardLocked); connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this, &TabGame::processLocalPlayerDeckSelect); + connect(game->getGameEventHandler(), &GameEventHandler::remotePlayerDeckSelected, this, + &TabGame::processRemotePlayerDeckSelect); + connect(game->getGameEventHandler(), &GameEventHandler::remotePlayersDecksSelected, this, + &TabGame::processMultipleRemotePlayerDeckSelect); } void TabGame::connectMessageLogToGameEventHandler()