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@ -6,7 +6,9 @@ message CardToMove {
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// Id of the card in its current zone
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optional sint32 card_id = 1 [default = -1];
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// Places the card face down, hiding its name
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// If true, places the card face down, hiding its name.
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// If false, forcibly turns the card face up.
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// If not set, defers the resulting face down state to the server.
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optional bool face_down = 2;
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// When moving add this value to the power/toughness field of the card
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