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Move game state and event handling out of tab_game and into separate classes.
Took 6 hours 38 minutes Took 23 seconds
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f31d30bf84
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13 changed files with 1314 additions and 782 deletions
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@ -259,10 +259,10 @@ void CardItem::deleteDragItem()
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void CardItem::drawArrow(const QColor &arrowColor)
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{
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if (static_cast<TabGame *>(owner->parent())->isSpectator())
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if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
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return;
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Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
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Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getGameState()->getActiveLocalPlayer();
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ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
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scene()->addItem(arrow);
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arrow->grabMouse();
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@ -282,7 +282,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
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void CardItem::drawAttachArrow()
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{
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if (static_cast<TabGame *>(owner->parent())->isSpectator())
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if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
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return;
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auto *arrow = new ArrowAttachItem(this);
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