Move game state and event handling out of tab_game and into separate classes.

Took 6 hours 38 minutes

Took 23 seconds
This commit is contained in:
Lukas Brübach 2025-08-24 19:17:58 +02:00
parent f31d30bf84
commit 467d90e236
13 changed files with 1314 additions and 782 deletions

View file

@ -157,7 +157,7 @@ void DeckViewContainer::switchToDeckSelectView()
deckViewLayout->update();
setVisibility(loadLocalButton, true);
setVisibility(loadRemoteButton, !parentGame->getIsLocalGame());
setVisibility(loadRemoteButton, !parentGame->getGameState()->getIsLocalGame());
setVisibility(loadFromClipboardButton, true);
setVisibility(loadFromWebsiteButton, true);
setVisibility(unloadDeckButton, false);
@ -190,7 +190,7 @@ void DeckViewContainer::switchToDeckLoadedView()
setVisibility(readyStartButton, true);
setVisibility(sideboardLockButton, true);
if (parentGame->isHost()) {
if (parentGame->getGameState()->isHost()) {
setVisibility(forceStartGameButton, true);
}
}
@ -287,9 +287,9 @@ void DeckViewContainer::loadDeckFromDeckLoader(const DeckLoader *deck)
Command_DeckSelect cmd;
cmd.set_deck(deckString.toStdString());
PendingCommand *pend = parentGame->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->sendGameCommand(pend, playerId);
parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
}
void DeckViewContainer::loadRemoteDeck()
@ -298,9 +298,9 @@ void DeckViewContainer::loadRemoteDeck()
if (dlg.exec()) {
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = parentGame->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->sendGameCommand(pend, playerId);
parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
}
}
@ -354,7 +354,7 @@ void DeckViewContainer::forceStart()
Command_ReadyStart cmd;
cmd.set_force_start(true);
cmd.set_ready(true);
parentGame->sendGameCommand(cmd, playerId);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
@ -362,7 +362,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
parentGame->sendGameCommand(cmd, playerId);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardPlanChanged()
@ -371,7 +371,7 @@ void DeckViewContainer::sideboardPlanChanged()
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
for (const auto &i : newPlan)
cmd.add_move_list()->CopyFrom(i);
parentGame->sendGameCommand(cmd, playerId);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**
@ -381,7 +381,7 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
{
Command_ReadyStart cmd;
cmd.set_ready(ready);
parentGame->sendGameCommand(cmd, playerId);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**