hopefully fixed yesterday's fix

This commit is contained in:
unknown 2011-09-13 15:34:46 +02:00
parent 3ed26e11ae
commit 4744cf7d0b
4 changed files with 26 additions and 14 deletions

View file

@ -159,7 +159,7 @@ void DeckViewContainer::setDeck(DeckList *deck)
}
TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, int _gameId, const QString &_gameDescription, int _localPlayerId, ServerInfo_User *_userInfo, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
: Tab(_tabSupervisor), clients(_clients), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1)
: Tab(_tabSupervisor), clients(_clients), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), gameStateKnown(false), started(false), resuming(_resuming), currentPhase(-1)
{
phasesToolbar = new PhasesToolbar;
phasesToolbar->hide();
@ -486,7 +486,7 @@ void TabGame::sendCommandContainer(CommandContainer *cont, int playerId)
client->sendCommandContainer(cont);
}
void TabGame::startGame()
void TabGame::startGame(bool resuming)
{
currentPhase = -1;
@ -498,7 +498,13 @@ void TabGame::startGame()
}
mainLayout->removeItem(deckViewContainerLayout);
playerListWidget->setGameStarted(true);
if (!resuming) {
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext())
playerIterator.next().value()->setConceded(false);
}
playerListWidget->setGameStarted(true, resuming);
started = true;
static_cast<GameScene *>(gameView->scene())->rearrange();
gameView->show();
@ -510,10 +516,6 @@ void TabGame::stopGame()
currentPhase = -1;
activePlayer = -1;
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext())
playerIterator.next().value()->setConceded(false);
QMapIterator<int, DeckViewContainer *> i(deckViewContainers);
while (i.hasNext()) {
i.next();
@ -522,7 +524,7 @@ void TabGame::stopGame()
mainLayout->insertLayout(1, deckViewContainerLayout, 10);
playerListWidget->setActivePlayer(-1);
playerListWidget->setGameStarted(false);
playerListWidget->setGameStarted(false, false);
started = false;
gameView->hide();
phasesToolbar->hide();
@ -578,8 +580,8 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
}
}
if (event->getGameStarted() && !started) {
startGame();
if (!resuming)
startGame(!gameStateKnown);
if (gameStateKnown)
messageLog->logGameStart();
setActivePlayer(event->getActivePlayer());
setActivePhase(event->getActivePhase());
@ -587,6 +589,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
stopGame();
scene->clearViews();
}
gameStateKnown = true;
emit userEvent();
}