fix 1032 merge conflicts

This commit is contained in:
Zach H 2015-07-26 23:41:19 -04:00
parent e318b70329
commit 475c54bfe1
4 changed files with 145 additions and 1 deletions

View file

@ -12,6 +12,7 @@
#include <QSet>
#include "dlg_creategame.h"
#include "tab_room.h"
#include "settingscache.h"
#include "pending_command.h"
#include "pb/room_commands.pb.h"
@ -45,6 +46,7 @@ void DlgCreateGame::sharedCtor()
QCheckBox *gameTypeCheckBox = new QCheckBox(gameTypeIterator.value());
gameTypeLayout->addWidget(gameTypeCheckBox);
gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeCheckBox);
gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked((settingsCache->getGameTypes().contains(gameTypeIterator.value() + ", ") ? true : false));
}
QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
gameTypeGroupBox->setLayout(gameTypeLayout);
@ -109,8 +111,20 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
{
sharedCtor();
descriptionEdit->setText(settingsCache->getGameDescription());
maxPlayersEdit->setValue(settingsCache->getMaxPlayers());
onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies());
onlyRegisteredCheckBox->setChecked(settingsCache->getOnlyRegistered());
spectatorsAllowedCheckBox->setChecked(settingsCache->getSpectatorsAllowed());
spectatorsNeedPasswordCheckBox->setChecked(settingsCache->getSpectatorsNeedPassword());
spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk());
spectatorsSeeEverythingCheckBox->setChecked(settingsCache->getSpectatorsCanSeeEverything());
clearButton = new QPushButton(tr("&Clear"));
buttonBox->addButton(QDialogButtonBox::Cancel);
buttonBox->addButton(clearButton, QDialogButtonBox::ActionRole);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
connect(clearButton, SIGNAL(clicked()), this, SLOT(actReset()));
setWindowTitle(tr("Create game"));
}
@ -157,8 +171,41 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
setWindowTitle(tr("Game information"));
}
void DlgCreateGame::actReset()
{
descriptionEdit->setText("");
maxPlayersEdit->setValue(2);
passwordEdit->setText("");
onlyBuddiesCheckBox->setChecked(false);
onlyRegisteredCheckBox->setChecked(true);
spectatorsAllowedCheckBox->setChecked(true);
spectatorsNeedPasswordCheckBox->setChecked(false);
spectatorsCanTalkCheckBox->setChecked(false);
spectatorsSeeEverythingCheckBox->setChecked(false);
QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
gameTypeCheckBoxIterator.value()->setChecked(false);
}
descriptionEdit->setFocus();
}
void DlgCreateGame::actOK()
{
settingsCache->setGameDescription(descriptionEdit->text());
settingsCache->setMaxPlayers(maxPlayersEdit->value());
settingsCache->setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
settingsCache->setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
settingsCache->setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
settingsCache->setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
settingsCache->setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
settingsCache->setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
Command_CreateGame cmd;
cmd.set_description(descriptionEdit->text().simplified().toStdString());
cmd.set_password(passwordEdit->text().toStdString());
@ -170,13 +217,17 @@ void DlgCreateGame::actOK()
cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
QString gameTypes = QString();
QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
if (gameTypeCheckBoxIterator.value()->isChecked())
if (gameTypeCheckBoxIterator.value()->isChecked()) {
cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
gameTypes += gameTypeCheckBoxIterator.value()->text() + ", ";
}
}
settingsCache->setGameTypes(gameTypes);
PendingCommand *pend = room->prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
room->sendRoomCommand(pend);