diff --git a/cockatrice/src/game/board/arrow_item.cpp b/cockatrice/src/game/board/arrow_item.cpp index 430ea6adc..7a3a7dd35 100644 --- a/cockatrice/src/game/board/arrow_item.cpp +++ b/cockatrice/src/game/board/arrow_item.cpp @@ -318,8 +318,14 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) CardItem *targetCard = qgraphicsitem_cast(targetItem); CardZone *targetZone = targetCard->getZone(); + // move card onto table first if attaching from some other zone + if (startZone->getName() != "table") { + auto info = startCard->getInfo(); + player->playCardToTable(startCard, false, info ? info->getCipt() : false); + } + Command_AttachCard cmd; - cmd.set_start_zone(startZone->getName().toStdString()); + cmd.set_start_zone("table"); cmd.set_card_id(startCard->getId()); cmd.set_target_player_id(targetZone->getPlayer()->getId()); cmd.set_target_zone(targetZone->getName().toStdString()); diff --git a/cockatrice/src/game/player/player.cpp b/cockatrice/src/game/player/player.cpp index d6cfe98cc..02c493291 100644 --- a/cockatrice/src/game/player/player.cpp +++ b/cockatrice/src/game/player/player.cpp @@ -2666,6 +2666,46 @@ void Player::playCard(CardItem *card, bool faceDown, bool tapped) sendGameCommand(cmd); } +/** + * Like {@link Player::playCard}, but forces the card to be played to the table zone. + * Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row). + */ +void Player::playCardToTable(CardItem *card, bool faceDown, bool tapped) +{ + if (card == nullptr) { + return; + } + + Command_MoveCard cmd; + cmd.set_start_player_id(card->getZone()->getPlayer()->getId()); + cmd.set_start_zone(card->getZone()->getName().toStdString()); + cmd.set_target_player_id(getId()); + CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card(); + cardToMove->set_card_id(card->getId()); + + CardInfoPtr info = card->getInfo(); + if (!info) { + return; + } + + int tableRow = faceDown ? 2 : info->getTableRow(); + // default instant/sorcery cards to the noncreatures row + if (tableRow > 2) { + tableRow = 1; + } + + QPoint gridPoint = QPoint(-1, TableZone::clampValidTableRow(2 - tableRow)); + cardToMove->set_face_down(faceDown); + if (!faceDown) { + cardToMove->set_pt(info->getPowTough().toStdString()); + } + cardToMove->set_tapped(faceDown ? false : tapped); + cmd.set_target_zone("table"); + cmd.set_x(gridPoint.x()); + cmd.set_y(gridPoint.y()); + sendGameCommand(cmd); +} + void Player::addCard(CardItem *card) { emit newCardAdded(card); diff --git a/cockatrice/src/game/player/player.h b/cockatrice/src/game/player/player.h index 484e509d7..e8d149e42 100644 --- a/cockatrice/src/game/player/player.h +++ b/cockatrice/src/game/player/player.h @@ -390,6 +390,7 @@ public: void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; void playCard(CardItem *c, bool faceDown, bool tapped); + void playCardToTable(CardItem *c, bool faceDown, bool tapped); void addCard(CardItem *c); void deleteCard(CardItem *c); void addZone(CardZone *z);