[GameSelector/Filters] Properly sync toolbar and dialog.

Took 59 minutes

Took 2 minutes
This commit is contained in:
Lukas Brübach 2026-04-19 16:15:54 +02:00
parent 58a8c7d3df
commit 483ce5e549
6 changed files with 145 additions and 26 deletions

View file

@ -91,6 +91,7 @@ GameSelector::GameSelector(AbstractClient *_client,
bool filtersSetToDefault = showFilters && gameListProxyModel->areFilterParametersSetToDefaults();
clearFilterButton->setEnabled(!filtersSetToDefault);
connect(clearFilterButton, &QPushButton::clicked, this, &GameSelector::actClearFilter);
connect(gameListProxyModel, &GamesProxyModel::filtersChanged, this, &GameSelector::checkClearFilterButtonState);
if (room) {
createButton = new QPushButton;
@ -188,15 +189,16 @@ void GameSelector::actSetFilter()
dlg.getShowOnlyIfSpectatorsCanChat(), dlg.getShowOnlyIfSpectatorsCanSeeHands());
gameListProxyModel->saveFilterParameters(gameTypeMap);
clearFilterButton->setEnabled(!gameListProxyModel->areFilterParametersSetToDefaults());
updateTitle();
}
void GameSelector::checkClearFilterButtonState()
{
clearFilterButton->setEnabled(!gameListProxyModel->areFilterParametersSetToDefaults());
}
void GameSelector::actClearFilter()
{
clearFilterButton->setEnabled(false);
gameListProxyModel->resetFilterParameters();
gameListProxyModel->saveFilterParameters(gameTypeMap);