From 48776cfebaae943dff65509be438da1344431b05 Mon Sep 17 00:00:00 2001 From: BruebachL <44814898+BruebachL@users.noreply.github.com> Date: Wed, 12 Aug 2026 20:36:33 +0200 Subject: [PATCH] [Game] Generic Animation Interface (#7098) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Introduce generic IAnimatedItem interface for scene animations GameScene's shared 10ms animation timer previously only knew about CardItems (cardsToAnimate). Generalize it so any scene item can tick on the shared timer instead of owning its own QTimer: - New IAnimatedItem interface with a single animationEvent() tick. - GameScene tracks animated items in a QHash keyed by QObject and auto-unregisters items when they are destroyed, so an item deleted mid-animation (concede, removePlayer, deleteLater) can never leave a dangling pointer in the set. - GameScene::~GameScene disconnects incoming connections before the animation timer is deleted; all timer stops are null-guarded so destruction ordering no longer matters. - AbstractCardItem implements IAnimatedItem with a no-op tick so the existing tap-animation registration path keeps working; CardItem overrides it with the real rotate animation. Took 5 minutes * Add Enable/Disable all animations buttons to settings The animation settings group gets two push buttons that toggle every per-effect animation checkbox at once. The base branch carries the buttons and the shared slots; per-effect toggles (life counter, battlefield, arrow draw) are added by the feature branches on top. --------- Co-authored-by: Lukas BrĂ¼bach --- cockatrice/src/game_graphics/animated_item.h | 26 +++++++++++++ .../board/abstract_card_item.cpp | 5 +++ .../game_graphics/board/abstract_card_item.h | 6 ++- .../src/game_graphics/board/card_item.h | 2 +- cockatrice/src/game_graphics/game_scene.cpp | 39 ++++++++++++++----- cockatrice/src/game_graphics/game_scene.h | 25 ++++++++---- .../user_interface_settings_page.cpp | 19 ++++++++- .../user_interface_settings_page.h | 5 +++ 8 files changed, 108 insertions(+), 19 deletions(-) create mode 100644 cockatrice/src/game_graphics/animated_item.h diff --git a/cockatrice/src/game_graphics/animated_item.h b/cockatrice/src/game_graphics/animated_item.h new file mode 100644 index 000000000..700e0f62d --- /dev/null +++ b/cockatrice/src/game_graphics/animated_item.h @@ -0,0 +1,26 @@ +#ifndef ANIMATED_ITEM_H +#define ANIMATED_ITEM_H + +/** + * @file animated_item.h + * @ingroup GameGraphics + * @brief Interface for scene items driven by GameScene's shared animation timer. + * + * Items that want per-tick animation while a single QBasicTimer runs (instead of + * owning their own QTimer) implement this interface and register with the scene + * via GameScene::registerAnimationItem. + */ + +class IAnimatedItem +{ +public: + virtual ~IAnimatedItem() = default; + + /** + * @brief Advances the item's animation by one timer tick. + * @return true while the animation is still running, false once it has finished. + */ + virtual bool animationEvent() = 0; +}; + +#endif diff --git a/cockatrice/src/game_graphics/board/abstract_card_item.cpp b/cockatrice/src/game_graphics/board/abstract_card_item.cpp index e0029ee2d..1410d0c80 100644 --- a/cockatrice/src/game_graphics/board/abstract_card_item.cpp +++ b/cockatrice/src/game_graphics/board/abstract_card_item.cpp @@ -305,6 +305,11 @@ void AbstractCardItem::setTapped(bool _tapped, bool canAnimate) } } +bool AbstractCardItem::animationEvent() +{ + return false; +} + void AbstractCardItem::setFaceDown(bool _facedown) { facedown = _facedown; diff --git a/cockatrice/src/game_graphics/board/abstract_card_item.h b/cockatrice/src/game_graphics/board/abstract_card_item.h index bdb5f7cf1..8cbe95282 100644 --- a/cockatrice/src/game_graphics/board/abstract_card_item.h +++ b/cockatrice/src/game_graphics/board/abstract_card_item.h @@ -7,6 +7,7 @@ #ifndef ABSTRACTCARDITEM_H #define ABSTRACTCARDITEM_H +#include "../animated_item.h" #include "../card_dimensions.h" #include "arrow_target.h" #include "graphics_item_type.h" @@ -16,7 +17,7 @@ class PlayerLogic; -class AbstractCardItem : public ArrowTarget +class AbstractCardItem : public ArrowTarget, public IAnimatedItem { Q_OBJECT protected: @@ -126,6 +127,9 @@ public: emit deleteCardInfoPopup(cardRef.name); } + /** @brief Default: no per-tick animation. Subclasses override to animate. */ + bool animationEvent() override; + protected: void transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle); void mousePressEvent(QGraphicsSceneMouseEvent *event) override; diff --git a/cockatrice/src/game_graphics/board/card_item.h b/cockatrice/src/game_graphics/board/card_item.h index 37f3bab50..2ba43d03d 100644 --- a/cockatrice/src/game_graphics/board/card_item.h +++ b/cockatrice/src/game_graphics/board/card_item.h @@ -137,7 +137,7 @@ public: void resetState(bool keepAnnotations = false); void processCardInfo(const ServerInfo_Card &_info); - bool animationEvent(); + bool animationEvent() override; CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool forceFaceDown); void deleteDragItem(); void drawArrow(const QColor &arrowColor); diff --git a/cockatrice/src/game_graphics/game_scene.cpp b/cockatrice/src/game_graphics/game_scene.cpp index db2088104..25c5fbcf0 100644 --- a/cockatrice/src/game_graphics/game_scene.cpp +++ b/cockatrice/src/game_graphics/game_scene.cpp @@ -17,7 +17,6 @@ #include #include #include -#include #include #include #include @@ -45,7 +44,14 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent) GameScene::~GameScene() { + // Sever all incoming connections (animated item destroy-tracking) before the + // members below are destroyed: the base QGraphicsScene destructor destroys the + // remaining items, and their destroyed() signals must not reach slots that + // reference members that no longer exist. + disconnect(this); + delete animationTimer; + animationTimer = nullptr; // Delete all ArrowItems before QGraphicsScene's base destructor runs. // QGraphicsScene::~QGraphicsScene() destroys items in arbitrary order. @@ -736,30 +742,45 @@ bool GameScene::event(QEvent *event) void GameScene::timerEvent(QTimerEvent * /*event*/) { - QMutableSetIterator i(cardsToAnimate); + QMutableHashIterator i(animatedItems); while (i.hasNext()) { i.next(); if (!i.value()->animationEvent()) { i.remove(); } } - if (cardsToAnimate.isEmpty()) { + if (animatedItems.isEmpty()) { animationTimer->stop(); } } -void GameScene::registerAnimationItem(AbstractCardItem *card) +void GameScene::registerAnimationItem(IAnimatedItem *item) { - cardsToAnimate.insert(static_cast(card)); - if (!animationTimer->isActive()) { + auto *object = dynamic_cast(item); + if (!object) { + return; + } + if (!animatedItems.contains(object)) { + connect(object, &QObject::destroyed, this, &GameScene::removeAnimatedItem); + } + animatedItems.insert(object, item); + if (animationTimer && !animationTimer->isActive()) { animationTimer->start(10, this); } } -void GameScene::unregisterAnimationItem(AbstractCardItem *card) +void GameScene::unregisterAnimationItem(IAnimatedItem *item) { - cardsToAnimate.remove(static_cast(card)); - if (cardsToAnimate.isEmpty()) { + animatedItems.remove(dynamic_cast(item)); + if (animationTimer && animatedItems.isEmpty()) { + animationTimer->stop(); + } +} + +void GameScene::removeAnimatedItem(QObject *item) +{ + animatedItems.remove(item); + if (animationTimer && animatedItems.isEmpty()) { animationTimer->stop(); } } diff --git a/cockatrice/src/game_graphics/game_scene.h b/cockatrice/src/game_graphics/game_scene.h index 74e979556..7f01bf1f5 100644 --- a/cockatrice/src/game_graphics/game_scene.h +++ b/cockatrice/src/game_graphics/game_scene.h @@ -4,13 +4,14 @@ #include "../game/arrow_registry.h" #include "../game/board/arrow_data.h" #include "../game/zones/card_zone_logic.h" +#include "animated_item.h" #include "board/arrow_item.h" #include +#include #include #include #include -#include inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene"); inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal"); @@ -24,6 +25,7 @@ class CardItem; class ServerInfo_Card; class PhasesToolbar; class QBasicTimer; +class QObject; /** * @class GameScene @@ -50,8 +52,8 @@ private: QList zoneViews; ///< Active zone view widgets QSize viewSize; ///< Current view size QPointer hoveredCard; ///< Currently hovered card - QBasicTimer *animationTimer; ///< Timer for card animations - QSet cardsToAnimate; ///< Cards currently animating + QBasicTimer *animationTimer; ///< Timer for scene animations + QHash animatedItems; ///< Items currently animating int playerRotation; ///< Rotation offset for player layout /** @@ -182,15 +184,24 @@ public: /** @brief Updates hovered card highlighting. */ void updateHoveredCard(CardItem *newCard); - /** @brief Registers a card for animation updates. */ - void registerAnimationItem(AbstractCardItem *card); + /** + * @brief Registers an item for animation updates with the shared scene timer. + * + * The item must inherit QObject; it is unregistered automatically when it is + * destroyed, so it may be deleted mid-animation without a dangling pointer. + */ + void registerAnimationItem(IAnimatedItem *item); - /** @brief Unregisters a card from animation updates. */ - void unregisterAnimationItem(AbstractCardItem *card); + /** @brief Unregisters an item from animation updates. */ + void unregisterAnimationItem(IAnimatedItem *item); void startRubberBand(const QPointF &selectionOrigin); void resizeRubberBand(const QPointF &cursorPoint, int selectedCount); void stopRubberBand(); +private slots: + /** @brief Removes a destroyed item from the animation set. */ + void removeAnimatedItem(QObject *item); + public slots: void onCardSelectionChanged(AbstractCardItem *card, bool selected); void onCardRightClicked(AbstractCardItem *card, QPoint screenPos); diff --git a/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.cpp b/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.cpp index 634df0b15..fa6de81c2 100644 --- a/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.cpp +++ b/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.cpp @@ -116,8 +116,13 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage() connect(&tapAnimationCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::setTapAnimation); + connect(&enableAllAnimationsButton, &QPushButton::clicked, this, &UserInterfaceSettingsPage::enableAllAnimations); + connect(&disableAllAnimationsButton, &QPushButton::clicked, this, &UserInterfaceSettingsPage::disableAllAnimations); + auto *animationGrid = new QGridLayout; - animationGrid->addWidget(&tapAnimationCheckBox, 0, 0); + animationGrid->addWidget(&enableAllAnimationsButton, 0, 0); + animationGrid->addWidget(&disableAllAnimationsButton, 0, 1); + animationGrid->addWidget(&tapAnimationCheckBox, 1, 0); animationGroupBox = new QGroupBox; animationGroupBox->setLayout(animationGrid); @@ -268,6 +273,16 @@ void UserInterfaceSettingsPage::setNotificationEnabled(QT_STATE_CHANGED_T i) } } +void UserInterfaceSettingsPage::enableAllAnimations() +{ + tapAnimationCheckBox.setChecked(true); +} + +void UserInterfaceSettingsPage::disableAllAnimations() +{ + tapAnimationCheckBox.setChecked(false); +} + void UserInterfaceSettingsPage::updateCommanderSpellbookUiState() { const int mode = SettingsCache::instance().deckEditor().getCommanderSpellbookIntegrationEnabled(); @@ -310,6 +325,8 @@ void UserInterfaceSettingsPage::retranslateUi() specNotificationsEnabledCheckBox.setText(tr("Notify in the taskbar for game events while you are spectating")); buddyConnectNotificationsEnabledCheckBox.setText(tr("Notify in the taskbar when users in your buddy list connect")); animationGroupBox->setTitle(tr("Animation settings")); + enableAllAnimationsButton.setText(tr("&Enable all animations")); + disableAllAnimationsButton.setText(tr("&Disable all animations")); tapAnimationCheckBox.setText(tr("&Tap/untap animation")); deckEditorGroupBox->setTitle(tr("Deck editor/storage settings")); openDeckInNewTabCheckBox.setText(tr("Open deck in new tab by default")); diff --git a/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.h b/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.h index 9e6fada69..f98e723b8 100644 --- a/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.h +++ b/cockatrice/src/interface/widgets/settings_page/user_interface_settings_page.h @@ -7,6 +7,7 @@ #include #include #include +#include #include #include #include @@ -17,6 +18,8 @@ class UserInterfaceSettingsPage : public AbstractSettingsPage Q_OBJECT private slots: void setNotificationEnabled(QT_STATE_CHANGED_T); + void enableAllAnimations(); + void disableAllAnimations(); void updateCommanderSpellbookUiState(); private: @@ -34,6 +37,8 @@ private: QCheckBox showTotalSelectionCountCheckBox; QCheckBox useTearOffMenusCheckBox; QCheckBox keepGameChatFocusCheckBox; + QPushButton enableAllAnimationsButton; + QPushButton disableAllAnimationsButton; QCheckBox tapAnimationCheckBox; QCheckBox openDeckInNewTabCheckBox; QLabel visualDeckStoragePromptForConversionLabel;