[Refactor] Move card selection actions to GameScene and p/t parsing to CardState (#7426)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:12 +01:00 • committed by GitHub
parent c9853734ad
commit 4879ddbd0f
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GPG key ID: B5690EEEBB952194
10 changed files with 121 additions and 116 deletions

View file

@ -66,6 +66,37 @@ void CardState::setFaceDown(bool _facedown)
emit stateChanged();
}
QVariantList CardState::parsePT(const QString &pt)
{
QVariantList ptList = QVariantList();
if (!pt.isEmpty()) {
int sep = pt.indexOf('/');
if (sep == 0) {
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
} else {
int start = 0;
for (;;) {
QString item = pt.mid(start, sep - start);
if (item.isEmpty()) {
ptList.append(QVariant(QString()));
} else if (item[0] == '+') {
ptList.append(QVariant(item.mid(1).toInt())); // add as int
} else if (item[0] == '-') {
ptList.append(QVariant(item.toInt())); // add as int
} else {
ptList.append(QVariant(item)); // add as qstring
}
if (sep == -1) {
break;
}
start = sep + 1;
sep = pt.indexOf('/', start);
}
}
}
return ptList;
}
void CardState::setZone(CardZoneLogic *_zone)
{
if (zone == _zone) {

View file

@ -5,6 +5,7 @@
#include <QObject>
#include <QPoint>
#include <QString>
#include <QVariant>
#include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/utility/card_ref.h>
#include <qtmetamacros.h>
@ -151,6 +152,26 @@ public:
void setPT(const QString &_pt);
/**
* @brief Parses a string representing a p/t in order to extract the values from it.
*
* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
* which means the result list will have two elements.
*
* If '/' is not found, then the entire string is parsed together, which means the result list will
* have a single element.
*
* If either side of the split is empty, there will also only be a single element in the result list.
*
* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
* If successful, it will put the parsed value into the QVariant as an int.
* If failed, it will just put the substring into the QVariant as a QString.
*
* @param pt The p/t string
* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
*/
static QVariantList parsePT(const QString &pt);
bool getDoesntUntap() const
{
return doesntUntap;

View file

@ -795,58 +795,6 @@ void PlayerActions::actMoveBottomCardToTop()
sendGameCommand(cmd);
}
/**
* Selects all cards in the given zone.
*
* @param zone The zone to select from
* @param filter A predicate to filter which cards are selected. Defaults to always returning true.
*/
static void selectCardsInZone(
const CardZoneLogic *zone,
std::function<bool(const CardItem *)> filter = [](const CardItem *) { return true; })
{
if (!zone) {
return;
}
for (auto &cardItem : zone->getCards()) {
if (cardItem && filter(cardItem)) {
cardItem->setSelected(true);
}
}
}
void PlayerActions::actSelectAll(const CardItem *card)
{
if (!card) {
return;
}
selectCardsInZone(card->getZone());
}
void PlayerActions::actSelectRow(const CardItem *card)
{
if (!card) {
return;
}
auto isSameRow = [card](const CardItem *cardItem) {
return qAbs(card->scenePos().y() - cardItem->scenePos().y()) < 50;
};
selectCardsInZone(card->getZone(), isSameRow);
}
void PlayerActions::actSelectColumn(const CardItem *card)
{
if (!card) {
return;
}
auto isSameColumn = [card](const CardItem *cardItem) { return cardItem->x() == card->x(); };
selectCardsInZone(card->getZone(), isSameColumn);
}
void PlayerActions::actDrawBottomCard()
{
if (player->getDeckZone()->getCards().empty()) {
@ -1356,7 +1304,7 @@ void PlayerActions::actIncPT(QList<CardItem *> selectedCards, int deltaP, int de
QList<const ::google::protobuf::Message *> commandList;
for (auto card : selectedCards) {
QString pt = card->getPT();
const auto ptList = CardItem::parsePT(pt);
const auto ptList = CardState::parsePT(pt);
QString newpt;
if (ptList.isEmpty()) {
newpt = QString::number(deltaP) + (deltaT ? "/" + QString::number(deltaT) : "");
@ -1432,7 +1380,7 @@ void PlayerActions::actSetPT(QList<CardItem *> selectedCards, const QString &pt)
{
int playerid = player->getPlayerInfo()->getId();
const auto ptList = CardItem::parsePT(pt);
const auto ptList = CardState::parsePT(pt);
bool empty = ptList.isEmpty();
QList<const ::google::protobuf::Message *> commandList;
@ -1440,7 +1388,7 @@ void PlayerActions::actSetPT(QList<CardItem *> selectedCards, const QString &pt)
auto *cmd = new Command_SetCardAttr;
QString newpt = QString();
if (!empty) {
const auto oldpt = CardItem::parsePT(card->getPT());
const auto oldpt = CardState::parsePT(card->getPT());
int ptIter = 0;
for (const auto &_item : ptList) {
if (_item.typeId() == QMetaType::Type::Int) {
@ -1537,7 +1485,7 @@ void PlayerActions::actReduceLifeByPower(QList<CardItem *> selectedCards)
// calculate total power;
int total = 0;
for (auto card : selectedCards) {
QVariantList parsed = CardItem::parsePT(card->getPT());
QVariantList parsed = CardState::parsePT(card->getPT());
if (!parsed.isEmpty()) {
int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
total += qMax(power, 0);

View file

@ -211,10 +211,6 @@ public slots:
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
void actSelectAll(const CardItem *card);
void actSelectRow(const CardItem *card);
void actSelectColumn(const CardItem *card);
void actViewLibrary();
void actViewHand();
void actRequestViewTopCardsDialog();

View file

@ -440,37 +440,6 @@ void CardItem::playCard(bool faceDown)
}
}
QVariantList CardItem::parsePT(const QString &pt)
{
QVariantList ptList = QVariantList();
if (!pt.isEmpty()) {
int sep = pt.indexOf('/');
if (sep == 0) {
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
} else {
int start = 0;
for (;;) {
QString item = pt.mid(start, sep - start);
if (item.isEmpty()) {
ptList.append(QVariant(QString()));
} else if (item[0] == '+') {
ptList.append(QVariant(item.mid(1).toInt())); // add as int
} else if (item[0] == '-') {
ptList.append(QVariant(item.toInt())); // add as int
} else {
ptList.append(QVariant(item)); // add as qstring
}
if (sep == -1) {
break;
}
start = sep + 1;
sep = pt.indexOf('/', start);
}
}
}
return ptList;
}
/**
* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
* is nullptr.

View file

@ -143,26 +143,6 @@ public:
void drawAttachArrow();
void playCard(bool faceDown);
/**
* @brief Parses a string representing a p/t in order to extract the values from it.
*
* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
* which means the result list will have two elements.
*
* If '/' is not found, then the entire string is parsed together, which means the result list will
* have a single element.
*
* If either side of the split is empty, there will also only be a single element in the result list.
*
* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
* If successful, it will put the parsed value into the QVariant as an int.
* If failed, it will just put the substring into the QVariant as a QString.
*
* @param pt The p/t string
* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
*/
static QVariantList parsePT(const QString &pt);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;

View file

@ -40,6 +40,7 @@
#include <QSharedPointer>
#include <QtMath>
#include <algorithm>
#include <functional>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>
@ -124,6 +125,56 @@ QList<CardItem *> GameScene::selectedCards() const
return selectedCards;
}
/**
* @brief Selects every card of @p zone for which @p filter holds.
* @param filter A predicate to filter which cards are selected.
*/
static void selectCardsInZone(
const CardZoneLogic *zone,
std::function<bool(const CardItem *)> filter = [](const CardItem *) { return true; })
{
if (!zone) {
return;
}
for (auto &cardItem : zone->getCards()) {
if (cardItem && filter(cardItem)) {
cardItem->setSelected(true);
}
}
}
void GameScene::selectAllInZone(const CardItem *card)
{
if (!card) {
return;
}
selectCardsInZone(card->getZone());
}
void GameScene::selectSameRow(const CardItem *card)
{
if (!card) {
return;
}
auto isSameRow = [card](const CardItem *cardItem) {
return qAbs(card->scenePos().y() - cardItem->scenePos().y()) < 50;
};
selectCardsInZone(card->getZone(), isSameRow);
}
void GameScene::selectSameColumn(const CardItem *card)
{
if (!card) {
return;
}
auto isSameColumn = [card](const CardItem *cardItem) { return cardItem->x() == card->x(); };
selectCardsInZone(card->getZone(), isSameColumn);
}
CardItem *GameScene::getActiveCard() const
{
return activeCard;

View file

@ -113,6 +113,15 @@ public:
/** @brief Gets all selected CardItems. */
QList<CardItem *> selectedCards() const;
/** @brief Selects every card sharing the zone of @p card. */
void selectAllInZone(const CardItem *card);
/** @brief Selects the cards laid out in the same visual row as @p card. */
void selectSameRow(const CardItem *card);
/** @brief Selects the cards laid out in the same visual column as @p card. */
void selectSameColumn(const CardItem *card);
/** @brief Card the currently open context menu targets, or null. */
CardItem *getActiveCard() const;

View file

@ -117,9 +117,9 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, CardItem *_card, bool _shortcuts
connect(aAttach, &QAction::triggered, this, &CardMenu::attachCard);
connect(aDrawArrow, &QAction::triggered, this, &CardMenu::drawArrow);
connect(aSelectAll, &QAction::triggered, this, [this, actions]() { actions->actSelectAll(card); });
connect(aSelectRow, &QAction::triggered, this, [this, actions]() { actions->actSelectRow(card); });
connect(aSelectColumn, &QAction::triggered, this, [this, actions]() { actions->actSelectColumn(card); });
connect(aSelectAll, &QAction::triggered, this, [this, gameScene]() { gameScene->selectAllInZone(card); });
connect(aSelectRow, &QAction::triggered, this, [this, gameScene]() { gameScene->selectSameRow(card); });
connect(aSelectColumn, &QAction::triggered, this, [this, gameScene]() { gameScene->selectSameColumn(card); });
aRevealToAll = new QAction(this);

View file

@ -16,7 +16,7 @@ static int sumPowers(const QList<CardItem *> &cards)
// calculate total power;
int total = 0;
for (auto card : cards) {
QVariantList parsed = CardItem::parsePT(card->getPT());
QVariantList parsed = CardState::parsePT(card->getPT());
if (!parsed.isEmpty()) {
int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
total += qMax(power, 0);
@ -44,7 +44,7 @@ static int sumToughness(const QList<CardItem *> &cards)
{
int total = 0;
for (auto card : cards) {
QVariantList parsed = CardItem::parsePT(card->getPT());
QVariantList parsed = CardState::parsePT(card->getPT());
if (parsed.size() == 2) {
int toughness = parsed.at(1).toInt(); // toInt will default to 0 if it's not an int
total += qMax(toughness, 0);