mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-05 01:23:24 -08:00
[Refactor] Move card selection actions to GameScene and p/t parsing to CardState (#7426)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
c9853734ad
commit
4879ddbd0f
10 changed files with 121 additions and 116 deletions
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@ -66,6 +66,37 @@ void CardState::setFaceDown(bool _facedown)
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emit stateChanged();
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}
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QVariantList CardState::parsePT(const QString &pt)
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{
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QVariantList ptList = QVariantList();
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if (!pt.isEmpty()) {
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int sep = pt.indexOf('/');
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if (sep == 0) {
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ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
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} else {
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int start = 0;
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for (;;) {
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QString item = pt.mid(start, sep - start);
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if (item.isEmpty()) {
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ptList.append(QVariant(QString()));
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} else if (item[0] == '+') {
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ptList.append(QVariant(item.mid(1).toInt())); // add as int
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} else if (item[0] == '-') {
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ptList.append(QVariant(item.toInt())); // add as int
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} else {
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ptList.append(QVariant(item)); // add as qstring
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}
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if (sep == -1) {
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break;
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}
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start = sep + 1;
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sep = pt.indexOf('/', start);
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}
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}
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}
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return ptList;
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}
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void CardState::setZone(CardZoneLogic *_zone)
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{
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if (zone == _zone) {
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@ -5,6 +5,7 @@
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#include <QObject>
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#include <QPoint>
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#include <QString>
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#include <QVariant>
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#include <libcockatrice/card/printing/exact_card.h>
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#include <libcockatrice/utility/card_ref.h>
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#include <qtmetamacros.h>
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@ -151,6 +152,26 @@ public:
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void setPT(const QString &_pt);
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/**
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* @brief Parses a string representing a p/t in order to extract the values from it.
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*
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* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
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* which means the result list will have two elements.
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*
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* If '/' is not found, then the entire string is parsed together, which means the result list will
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* have a single element.
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*
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* If either side of the split is empty, there will also only be a single element in the result list.
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*
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* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
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* If successful, it will put the parsed value into the QVariant as an int.
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* If failed, it will just put the substring into the QVariant as a QString.
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*
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* @param pt The p/t string
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* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
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*/
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static QVariantList parsePT(const QString &pt);
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bool getDoesntUntap() const
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{
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return doesntUntap;
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@ -795,58 +795,6 @@ void PlayerActions::actMoveBottomCardToTop()
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sendGameCommand(cmd);
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}
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/**
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* Selects all cards in the given zone.
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*
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* @param zone The zone to select from
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* @param filter A predicate to filter which cards are selected. Defaults to always returning true.
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*/
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static void selectCardsInZone(
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const CardZoneLogic *zone,
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std::function<bool(const CardItem *)> filter = [](const CardItem *) { return true; })
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{
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if (!zone) {
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return;
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}
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for (auto &cardItem : zone->getCards()) {
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if (cardItem && filter(cardItem)) {
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cardItem->setSelected(true);
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}
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}
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}
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void PlayerActions::actSelectAll(const CardItem *card)
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{
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if (!card) {
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return;
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}
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selectCardsInZone(card->getZone());
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}
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void PlayerActions::actSelectRow(const CardItem *card)
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{
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if (!card) {
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return;
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}
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auto isSameRow = [card](const CardItem *cardItem) {
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return qAbs(card->scenePos().y() - cardItem->scenePos().y()) < 50;
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};
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selectCardsInZone(card->getZone(), isSameRow);
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}
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void PlayerActions::actSelectColumn(const CardItem *card)
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{
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if (!card) {
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return;
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}
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auto isSameColumn = [card](const CardItem *cardItem) { return cardItem->x() == card->x(); };
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selectCardsInZone(card->getZone(), isSameColumn);
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}
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void PlayerActions::actDrawBottomCard()
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{
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if (player->getDeckZone()->getCards().empty()) {
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@ -1356,7 +1304,7 @@ void PlayerActions::actIncPT(QList<CardItem *> selectedCards, int deltaP, int de
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QList<const ::google::protobuf::Message *> commandList;
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for (auto card : selectedCards) {
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QString pt = card->getPT();
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const auto ptList = CardItem::parsePT(pt);
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const auto ptList = CardState::parsePT(pt);
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QString newpt;
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if (ptList.isEmpty()) {
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newpt = QString::number(deltaP) + (deltaT ? "/" + QString::number(deltaT) : "");
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@ -1432,7 +1380,7 @@ void PlayerActions::actSetPT(QList<CardItem *> selectedCards, const QString &pt)
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{
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int playerid = player->getPlayerInfo()->getId();
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const auto ptList = CardItem::parsePT(pt);
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const auto ptList = CardState::parsePT(pt);
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bool empty = ptList.isEmpty();
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QList<const ::google::protobuf::Message *> commandList;
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@ -1440,7 +1388,7 @@ void PlayerActions::actSetPT(QList<CardItem *> selectedCards, const QString &pt)
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auto *cmd = new Command_SetCardAttr;
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QString newpt = QString();
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if (!empty) {
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const auto oldpt = CardItem::parsePT(card->getPT());
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const auto oldpt = CardState::parsePT(card->getPT());
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int ptIter = 0;
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for (const auto &_item : ptList) {
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if (_item.typeId() == QMetaType::Type::Int) {
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@ -1537,7 +1485,7 @@ void PlayerActions::actReduceLifeByPower(QList<CardItem *> selectedCards)
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// calculate total power;
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int total = 0;
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for (auto card : selectedCards) {
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QVariantList parsed = CardItem::parsePT(card->getPT());
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QVariantList parsed = CardState::parsePT(card->getPT());
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if (!parsed.isEmpty()) {
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int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
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total += qMax(power, 0);
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@ -211,10 +211,6 @@ public slots:
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void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
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void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
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void actSelectAll(const CardItem *card);
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void actSelectRow(const CardItem *card);
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void actSelectColumn(const CardItem *card);
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void actViewLibrary();
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void actViewHand();
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void actRequestViewTopCardsDialog();
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@ -440,37 +440,6 @@ void CardItem::playCard(bool faceDown)
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}
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}
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QVariantList CardItem::parsePT(const QString &pt)
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{
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QVariantList ptList = QVariantList();
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if (!pt.isEmpty()) {
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int sep = pt.indexOf('/');
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if (sep == 0) {
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ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
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} else {
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int start = 0;
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for (;;) {
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QString item = pt.mid(start, sep - start);
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if (item.isEmpty()) {
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ptList.append(QVariant(QString()));
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} else if (item[0] == '+') {
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ptList.append(QVariant(item.mid(1).toInt())); // add as int
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} else if (item[0] == '-') {
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ptList.append(QVariant(item.toInt())); // add as int
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} else {
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ptList.append(QVariant(item)); // add as qstring
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}
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if (sep == -1) {
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break;
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}
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start = sep + 1;
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sep = pt.indexOf('/', start);
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}
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}
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}
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return ptList;
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}
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/**
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* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
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* is nullptr.
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@ -143,26 +143,6 @@ public:
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void drawAttachArrow();
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void playCard(bool faceDown);
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/**
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* @brief Parses a string representing a p/t in order to extract the values from it.
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*
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* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
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* which means the result list will have two elements.
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*
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* If '/' is not found, then the entire string is parsed together, which means the result list will
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* have a single element.
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*
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* If either side of the split is empty, there will also only be a single element in the result list.
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*
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* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
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* If successful, it will put the parsed value into the QVariant as an int.
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* If failed, it will just put the substring into the QVariant as a QString.
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*
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* @param pt The p/t string
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* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
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*/
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static QVariantList parsePT(const QString &pt);
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protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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@ -40,6 +40,7 @@
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#include <QSharedPointer>
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#include <QtMath>
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#include <algorithm>
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#include <functional>
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#include <libcockatrice/settings/interface_settings.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <numeric>
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@ -124,6 +125,56 @@ QList<CardItem *> GameScene::selectedCards() const
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return selectedCards;
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}
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/**
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* @brief Selects every card of @p zone for which @p filter holds.
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* @param filter A predicate to filter which cards are selected.
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*/
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static void selectCardsInZone(
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const CardZoneLogic *zone,
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std::function<bool(const CardItem *)> filter = [](const CardItem *) { return true; })
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{
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if (!zone) {
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return;
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}
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for (auto &cardItem : zone->getCards()) {
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if (cardItem && filter(cardItem)) {
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cardItem->setSelected(true);
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}
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}
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}
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void GameScene::selectAllInZone(const CardItem *card)
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{
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if (!card) {
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return;
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}
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selectCardsInZone(card->getZone());
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}
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void GameScene::selectSameRow(const CardItem *card)
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{
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if (!card) {
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return;
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}
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auto isSameRow = [card](const CardItem *cardItem) {
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return qAbs(card->scenePos().y() - cardItem->scenePos().y()) < 50;
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};
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selectCardsInZone(card->getZone(), isSameRow);
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}
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void GameScene::selectSameColumn(const CardItem *card)
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{
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if (!card) {
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return;
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}
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auto isSameColumn = [card](const CardItem *cardItem) { return cardItem->x() == card->x(); };
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selectCardsInZone(card->getZone(), isSameColumn);
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}
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CardItem *GameScene::getActiveCard() const
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{
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return activeCard;
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@ -113,6 +113,15 @@ public:
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/** @brief Gets all selected CardItems. */
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QList<CardItem *> selectedCards() const;
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/** @brief Selects every card sharing the zone of @p card. */
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void selectAllInZone(const CardItem *card);
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/** @brief Selects the cards laid out in the same visual row as @p card. */
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void selectSameRow(const CardItem *card);
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/** @brief Selects the cards laid out in the same visual column as @p card. */
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void selectSameColumn(const CardItem *card);
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/** @brief Card the currently open context menu targets, or null. */
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CardItem *getActiveCard() const;
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@ -117,9 +117,9 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, CardItem *_card, bool _shortcuts
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connect(aAttach, &QAction::triggered, this, &CardMenu::attachCard);
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connect(aDrawArrow, &QAction::triggered, this, &CardMenu::drawArrow);
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connect(aSelectAll, &QAction::triggered, this, [this, actions]() { actions->actSelectAll(card); });
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connect(aSelectRow, &QAction::triggered, this, [this, actions]() { actions->actSelectRow(card); });
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connect(aSelectColumn, &QAction::triggered, this, [this, actions]() { actions->actSelectColumn(card); });
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connect(aSelectAll, &QAction::triggered, this, [this, gameScene]() { gameScene->selectAllInZone(card); });
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connect(aSelectRow, &QAction::triggered, this, [this, gameScene]() { gameScene->selectSameRow(card); });
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connect(aSelectColumn, &QAction::triggered, this, [this, gameScene]() { gameScene->selectSameColumn(card); });
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aRevealToAll = new QAction(this);
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@ -16,7 +16,7 @@ static int sumPowers(const QList<CardItem *> &cards)
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// calculate total power;
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int total = 0;
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for (auto card : cards) {
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QVariantList parsed = CardItem::parsePT(card->getPT());
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QVariantList parsed = CardState::parsePT(card->getPT());
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if (!parsed.isEmpty()) {
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int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
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total += qMax(power, 0);
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@ -44,7 +44,7 @@ static int sumToughness(const QList<CardItem *> &cards)
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{
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int total = 0;
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for (auto card : cards) {
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QVariantList parsed = CardItem::parsePT(card->getPT());
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QVariantList parsed = CardState::parsePT(card->getPT());
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if (parsed.size() == 2) {
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int toughness = parsed.at(1).toInt(); // toInt will default to 0 if it's not an int
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total += qMax(toughness, 0);
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