[Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic (#6945)

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 58 seconds


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* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

Took 7 minutes

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Took 5 minutes

Took 58 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-09 08:07:06 +02:00 committed by GitHub
parent 9e03f82616
commit 487bb84b6f
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GPG key ID: B5690EEEBB952194
15 changed files with 93 additions and 78 deletions

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@ -13,7 +13,7 @@
#include <QAction>
#include <QMenu>
class PlayerLogic;
class PlayerGraphicsItem;
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT
@ -21,7 +21,7 @@ signals:
void newPlayerActionCreated(QAction *action);
public:
explicit GraveyardMenu(PlayerLogic *player, QWidget *parent = nullptr);
explicit GraveyardMenu(PlayerGraphicsItem *player, QWidget *parent = nullptr);
void createMoveActions();
void createViewActions();
void populateRevealRandomMenuWithActivePlayers();
@ -40,7 +40,7 @@ public:
QAction *aMoveGraveToRfg = nullptr;
private:
PlayerLogic *player;
PlayerGraphicsItem *player;
};
#endif // COCKATRICE_GRAVE_MENU_H