[Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic (#6945)

* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem

Took 4 minutes

Took 58 seconds


Took 2 minutes

* [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic

Took 7 minutes

Took 4 minutes

Took 9 seconds

Took 2 minutes


Took 5 minutes

Took 58 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-09 08:07:06 +02:00 • committed by GitHub
parent 9e03f82616
commit 487bb84b6f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 93 additions and 78 deletions

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@ -5,16 +5,20 @@
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../abstract_game.h"
#include "../player_actions.h"
#include "../player_graphics_item.h"
#include "../player_logic.h"
#include <QAction>
#include <QMenu>
#include <libcockatrice/utility/zone_names.h>
HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent) : TearOffMenu(parent), player(_player)
HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
auto *actions = player->getLogic()->getPlayerActions();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
aViewHand = new QAction(this);
connect(aViewHand, &QAction::triggered, actions, &PlayerActions::actViewHand);
addAction(aViewHand);
@ -75,7 +79,7 @@ HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent
mMoveHandMenu = addTearOffMenu(QString());
if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
aMoveHandToTopLibrary = new QAction(this);
aMoveHandToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
aMoveHandToBottomLibrary = new QAction(this);
@ -85,7 +89,7 @@ HandMenu::HandMenu(PlayerLogic *_player, PlayerActions *actions, QWidget *parent
aMoveHandToRfg = new QAction(this);
aMoveHandToRfg->setData(QList<QVariant>() << ZoneNames::EXILE << 0);
auto hand = player->getHandZone();
auto hand = player->getLogic()->getHandZone();
connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZoneLogic::moveAllToZone);
@ -107,7 +111,7 @@ void HandMenu::retranslateUi()
{
setTitle(tr("&Hand"));
if (player->getPlayerInfo()->getLocalOrJudge()) {
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
aViewHand->setText(tr("&View hand"));
mSortHand->setTitle(tr("Sort hand by..."));
@ -166,9 +170,9 @@ void HandMenu::populateRevealHandMenuWithActivePlayers()
mRevealHand->addSeparator();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player) {
if (other == player->getLogic()) {
continue;
}
QAction *a = mRevealHand->addAction(other->getPlayerInfo()->getName());
@ -185,9 +189,9 @@ void HandMenu::populateRevealRandomHandCardMenuWithActivePlayers()
mRevealRandomHandCard->addSeparator();
const auto &players = player->getGame()->getPlayerManager()->getPlayers().values();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player) {
if (other == player->getLogic()) {
continue;
}
QAction *a = mRevealRandomHandCard->addAction(other->getPlayerInfo()->getName());
@ -204,7 +208,7 @@ void HandMenu::onRevealHandTriggered()
}
const int targetId = action->data().toInt();
player->getPlayerActions()->actRevealHand(targetId);
player->getLogic()->getPlayerActions()->actRevealHand(targetId);
}
void HandMenu::onRevealRandomHandCardTriggered()
@ -215,5 +219,5 @@ void HandMenu::onRevealRandomHandCardTriggered()
}
const int targetId = action->data().toInt();
player->getPlayerActions()->actRevealRandomHandCard(targetId);
player->getLogic()->getPlayerActions()->actRevealRandomHandCard(targetId);
}