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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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27 changed files with 232 additions and 268 deletions
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@ -762,7 +762,6 @@ void MessageLogWidget::containerProcessingDone()
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void MessageLogWidget::connectToPlayer(Player *player)
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{
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connect(player, SIGNAL(logConnectionStateChanged(Player *, bool)), this, SLOT(logConnectionStateChanged(Player *, bool)));
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connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
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connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
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connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));
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