server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes

This commit is contained in:
Max-Wilhelm Bruker 2012-01-29 13:36:43 +01:00
parent a64df4a0f5
commit 4895f2b4fd
27 changed files with 232 additions and 268 deletions

View file

@ -762,7 +762,6 @@ void MessageLogWidget::containerProcessingDone()
void MessageLogWidget::connectToPlayer(Player *player)
{
connect(player, SIGNAL(logConnectionStateChanged(Player *, bool)), this, SLOT(logConnectionStateChanged(Player *, bool)));
connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
connect(player, SIGNAL(logShuffle(Player *, CardZone *)), this, SLOT(logShuffle(Player *, CardZone *)));
connect(player, SIGNAL(logRollDie(Player *, int, int)), this, SLOT(logRollDie(Player *, int, int)));