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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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parent
a64df4a0f5
commit
4895f2b4fd
27 changed files with 232 additions and 268 deletions
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@ -41,7 +41,6 @@
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#include "pb/serverinfo_zone.pb.h"
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#include "pb/context_move_card.pb.h"
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#include "pb/context_undo_draw.pb.h"
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#include "pb/event_connection_state_changed.pb.h"
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#include "pb/event_game_say.pb.h"
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#include "pb/event_shuffle.pb.h"
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#include "pb/event_roll_die.pb.h"
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@ -814,11 +813,6 @@ void Player::setCardAttrHelper(const GameEventContext &context, CardItem *card,
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}
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}
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void Player::eventConnectionStateChanged(const Event_ConnectionStateChanged &event)
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{
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emit logConnectionStateChanged(this, event.connected());
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}
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void Player::eventGameSay(const Event_GameSay &event)
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{
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emit logSay(this, QString::fromStdString(event.message()));
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@ -1159,7 +1153,6 @@ void Player::eventRevealCards(const Event_RevealCards &event)
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void Player::processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context)
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{
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switch (type) {
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case GameEvent::CONNECTION_STATE_CHANGED: eventConnectionStateChanged(event.GetExtension(Event_ConnectionStateChanged::ext)); break;
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case GameEvent::GAME_SAY: eventGameSay(event.GetExtension(Event_GameSay::ext)); break;
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case GameEvent::SHUFFLE: eventShuffle(event.GetExtension(Event_Shuffle::ext)); break;
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case GameEvent::ROLL_DIE: eventRollDie(event.GetExtension(Event_RollDie::ext)); break;
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