server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes

This commit is contained in:
Max-Wilhelm Bruker 2012-01-29 13:36:43 +01:00
parent a64df4a0f5
commit 4895f2b4fd
27 changed files with 232 additions and 268 deletions

View file

@ -41,7 +41,6 @@
#include "pb/serverinfo_zone.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/event_connection_state_changed.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_shuffle.pb.h"
#include "pb/event_roll_die.pb.h"
@ -814,11 +813,6 @@ void Player::setCardAttrHelper(const GameEventContext &context, CardItem *card,
}
}
void Player::eventConnectionStateChanged(const Event_ConnectionStateChanged &event)
{
emit logConnectionStateChanged(this, event.connected());
}
void Player::eventGameSay(const Event_GameSay &event)
{
emit logSay(this, QString::fromStdString(event.message()));
@ -1159,7 +1153,6 @@ void Player::eventRevealCards(const Event_RevealCards &event)
void Player::processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context)
{
switch (type) {
case GameEvent::CONNECTION_STATE_CHANGED: eventConnectionStateChanged(event.GetExtension(Event_ConnectionStateChanged::ext)); break;
case GameEvent::GAME_SAY: eventGameSay(event.GetExtension(Event_GameSay::ext)); break;
case GameEvent::SHUFFLE: eventShuffle(event.GetExtension(Event_Shuffle::ext)); break;
case GameEvent::ROLL_DIE: eventRollDie(event.GetExtension(Event_RollDie::ext)); break;