server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes

This commit is contained in:
Max-Wilhelm Bruker 2012-01-29 13:36:43 +01:00
parent a64df4a0f5
commit 4895f2b4fd
27 changed files with 232 additions and 268 deletions

View file

@ -77,7 +77,6 @@ class Player : public QObject, public QGraphicsItem {
signals:
void newCardAdded(AbstractCardItem *card);
// Log events
void logConnectionStateChanged(Player *player, bool connectionState);
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZone *zone);
void logRollDie(Player *player, int sides, int roll);