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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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27 changed files with 232 additions and 268 deletions
7
common/pb/context_connection_state_changed.proto
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7
common/pb/context_connection_state_changed.proto
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import "game_event_context.proto";
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message Context_ConnectionStateChanged {
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extend GameEventContext {
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optional Context_ConnectionStateChanged ext = 1007;
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}
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}
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