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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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27 changed files with 232 additions and 268 deletions
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@ -9,4 +9,5 @@ message Event_GameStateChanged {
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optional bool game_started = 2;
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optional sint32 active_player_id = 3;
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optional sint32 active_phase = 4;
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optional uint32 seconds_elapsed = 5;
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}
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