server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes

This commit is contained in:
Max-Wilhelm Bruker 2012-01-29 13:36:43 +01:00
parent a64df4a0f5
commit 4895f2b4fd
27 changed files with 232 additions and 268 deletions

View file

@ -95,7 +95,7 @@ public:
void setActivePlayer(int _activePlayer);
void setActivePhase(int _activePhase);
void nextTurn();
void postConnectionStatusUpdate(Server_Player *player, bool connectionStatus);
int getSecondsElapsed() const { return secondsElapsed; }
QList<ServerInfo_Player> getGameState(Server_Player *playerWhosAsking) const;