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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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parent
a64df4a0f5
commit
4895f2b4fd
27 changed files with 232 additions and 268 deletions
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@ -27,7 +27,6 @@ class GameEventStorage;
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class Server_Player : public Server_ArrowTarget {
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Q_OBJECT
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private:
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mutable QMutex playerMutex;
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class MoveCardCompareFunctor;
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Server_Game *game;
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Server_ProtocolHandler *handler;
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@ -37,6 +36,7 @@ private:
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QMap<int, Server_Counter *> counters;
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QMap<int, Server_Arrow *> arrows;
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QList<int> lastDrawList;
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int pingTime;
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int playerId;
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bool spectator;
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int initialCards;
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@ -44,11 +44,12 @@ private:
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bool readyStart;
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bool conceded;
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public:
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mutable QMutex playerMutex;
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Server_Player(Server_Game *_game, int _playerId, const ServerInfo_User &_userInfo, bool _spectator, Server_ProtocolHandler *_handler);
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~Server_Player();
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void prepareDestroy();
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Server_ProtocolHandler *getProtocolHandler() const { return handler; }
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void setProtocolHandler(Server_ProtocolHandler *_handler) { playerMutex.lock(); handler = _handler; playerMutex.unlock(); }
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void setProtocolHandler(Server_ProtocolHandler *_handler);
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void setPlayerId(int _id) { playerId = _id; }
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int getInitialCards() const { return initialCards; }
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@ -66,7 +67,9 @@ public:
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const QMap<QString, Server_CardZone *> &getZones() const { return zones; }
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const QMap<int, Server_Counter *> &getCounters() const { return counters; }
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const QMap<int, Server_Arrow *> &getArrows() const { return arrows; }
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int getPingTime() const { return pingTime; }
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void setPingTime(int _pingTime) { pingTime = _pingTime; }
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ServerInfo_PlayerProperties getProperties();
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int newCardId();
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