[Game] Refactor: move parsePT to a static method (#6860)

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RickyRister 2026-05-09 12:55:11 -07:00 committed by GitHub
parent f223ff387e
commit 48e21aad38
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4 changed files with 54 additions and 36 deletions

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@ -146,6 +146,26 @@ public:
void drawAttachArrow();
void playCard(bool faceDown);
/**
* @brief Parses a string representing a p/t in order to extract the values from it.
*
* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
* which means the result list will have two elements.
*
* If '/' is not found, then the entire string is parsed together, which means the result list will
* have a single element.
*
* If either side of the split is empty, there will also only be a single element in the result list.
*
* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
* If successful, it will put the parsed value into the QVariant as an int.
* If failed, it will just put the substring into the QVariant as a QString.
*
* @param pt The p/t string
* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
*/
static QVariantList parsePT(const QString &pt);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;