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also move game_specific_terms
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2 changed files with 1 additions and 1 deletions
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#ifndef GAME_SPECIFIC_TERMS_H
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#define GAME_SPECIFIC_TERMS_H
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#include <QCoreApplication>
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#include <QString>
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/*
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* Collection of traslatable property names used in games,
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* so we can use Game::Property instead of hardcoding strings.
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* Note: Mtg = "Maybe that game"
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*/
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namespace Mtg
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{
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QString const CardType("type");
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QString const ConvertedManaCost("cmc");
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QString const Colors("colors");
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QString const Loyalty("loyalty");
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QString const MainCardType("maintype");
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QString const ManaCost("manacost");
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QString const PowTough("pt");
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QString const Side("side");
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QString const Layout("layout");
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QString const ColorIdentity("coloridentity");
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inline static const QString getNicePropertyName(QString key)
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{
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if (key == CardType)
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return QCoreApplication::translate("Mtg", "Card Type");
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if (key == ConvertedManaCost)
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return QCoreApplication::translate("Mtg", "Mana Value");
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if (key == Colors)
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return QCoreApplication::translate("Mtg", "Color(s)");
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if (key == Loyalty)
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return QCoreApplication::translate("Mtg", "Loyalty");
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if (key == MainCardType)
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return QCoreApplication::translate("Mtg", "Main Card Type");
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if (key == ManaCost)
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return QCoreApplication::translate("Mtg", "Mana Cost");
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if (key == PowTough)
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return QCoreApplication::translate("Mtg", "P/T");
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if (key == Side)
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return QCoreApplication::translate("Mtg", "Side");
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if (key == Layout)
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return QCoreApplication::translate("Mtg", "Layout");
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if (key == ColorIdentity)
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return QCoreApplication::translate("Mtg", "Color Identity");
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return key;
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}
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}; // namespace Mtg
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#endif
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