also move game_specific_terms

This commit is contained in:
RickyRister 2025-09-14 22:16:52 -07:00
parent 39fda639fd
commit 49a5d37b60
2 changed files with 1 additions and 1 deletions

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@ -1,52 +0,0 @@
#ifndef GAME_SPECIFIC_TERMS_H
#define GAME_SPECIFIC_TERMS_H
#include <QCoreApplication>
#include <QString>
/*
* Collection of traslatable property names used in games,
* so we can use Game::Property instead of hardcoding strings.
* Note: Mtg = "Maybe that game"
*/
namespace Mtg
{
QString const CardType("type");
QString const ConvertedManaCost("cmc");
QString const Colors("colors");
QString const Loyalty("loyalty");
QString const MainCardType("maintype");
QString const ManaCost("manacost");
QString const PowTough("pt");
QString const Side("side");
QString const Layout("layout");
QString const ColorIdentity("coloridentity");
inline static const QString getNicePropertyName(QString key)
{
if (key == CardType)
return QCoreApplication::translate("Mtg", "Card Type");
if (key == ConvertedManaCost)
return QCoreApplication::translate("Mtg", "Mana Value");
if (key == Colors)
return QCoreApplication::translate("Mtg", "Color(s)");
if (key == Loyalty)
return QCoreApplication::translate("Mtg", "Loyalty");
if (key == MainCardType)
return QCoreApplication::translate("Mtg", "Main Card Type");
if (key == ManaCost)
return QCoreApplication::translate("Mtg", "Mana Cost");
if (key == PowTough)
return QCoreApplication::translate("Mtg", "P/T");
if (key == Side)
return QCoreApplication::translate("Mtg", "Side");
if (key == Layout)
return QCoreApplication::translate("Mtg", "Layout");
if (key == ColorIdentity)
return QCoreApplication::translate("Mtg", "Color Identity");
return key;
}
}; // namespace Mtg
#endif