From 4a201aa5b660277a48f9d5a310976ae445155d63 Mon Sep 17 00:00:00 2001 From: Christian Daniel Jensen Date: Mon, 2 Nov 2026 01:30:34 -0700 Subject: [PATCH] Document Continuumatrice table row indices --- .../libcockatrice/game/zones/table_zone_logic.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libcockatrice_game/libcockatrice/game/zones/table_zone_logic.h b/libcockatrice_game/libcockatrice/game/zones/table_zone_logic.h index c828d8b91..c60a49be4 100644 --- a/libcockatrice_game/libcockatrice/game/zones/table_zone_logic.h +++ b/libcockatrice_game/libcockatrice/game/zones/table_zone_logic.h @@ -29,7 +29,7 @@ public: bool _contentsKnown, QObject *parent = nullptr); - /** @brief Number of rows in the table zone grid (0=creatures, 1=noncreatures, 2=lands). */ + /** @brief Number of rows in the table zone grid (0=Front, 1=Support, 2=Command). */ static const int ROW_COUNT = 3; /** @@ -38,9 +38,9 @@ public: static int clampValidTableRow(const int row); /** - * Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands) - * to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g., - * instants/sorceries) default to the noncreatures row. + * Converts a card's logical table row (0=Front, 1=Support, 2=Command) + * to the corresponding grid Y coordinate. Rows greater than 2 + * fall back to the middle (Support) row. */ static int tableRowToGridY(int tableRow);