diff --git a/cockatrice/src/gamesmodel.cpp b/cockatrice/src/gamesmodel.cpp index 22cf6b33e..e8e55d441 100644 --- a/cockatrice/src/gamesmodel.cpp +++ b/cockatrice/src/gamesmodel.cpp @@ -224,7 +224,7 @@ void GamesProxyModel::resetFilterParameters() creatorNameFilter = QString(); gameTypeFilter.clear(); maxPlayersFilterMin = 1; - maxPlayersFilterMax = 99; + maxPlayersFilterMax = DEFAULT_MAX_PLAYERS_MAX; invalidateFilter(); } @@ -239,7 +239,7 @@ void GamesProxyModel::loadFilterParameters(const QMap &allGameType gameNameFilter = settings.value("game_name_filter", "").toString(); creatorNameFilter = settings.value("creator_name_filter", "").toString(); maxPlayersFilterMin = settings.value("min_players", 1).toInt(); - maxPlayersFilterMax = settings.value("max_players", 99).toInt(); + maxPlayersFilterMax = settings.value("max_players", DEFAULT_MAX_PLAYERS_MAX).toInt(); QMapIterator gameTypesIterator(allGameTypes); while (gameTypesIterator.hasNext()) { diff --git a/cockatrice/src/gamesmodel.h b/cockatrice/src/gamesmodel.h index 0f4056e3c..23c7e5924 100644 --- a/cockatrice/src/gamesmodel.h +++ b/cockatrice/src/gamesmodel.h @@ -50,6 +50,8 @@ private: QSet gameTypeFilter; int maxPlayersFilterMin, maxPlayersFilterMax; + static const int DEFAULT_MAX_PLAYERS_MAX = 99; + /* * The game type might contain special characters, so to use it in * QSettings we just hash it.