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[Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than setPointSize(): home buttons (34), banner (24), home group box (20), the placeholder labels (14), the analytics drag handle (10), the EDHREC navigation buttons (24), the user info popup (11/14/11/10/11) and the game overlays (14/16/12). Points at 96 DPI were ~33% larger. - The drag/total counters and tally columns keep the monospace family the stylesheets set, so digit widths stop changing as counts tick and white-space: pre stays aligned. - applyDeckListFont() drops the cached tally rows before re-measuring, so previewing a larger DeckList font no longer leaves the tally clipped. - Tally labels and the constructor/fontsChanged pairs in the shared-deck preview, quick setup, analytics panel, home box and public decks build their font once in a local lambda instead of twice.
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14 changed files with 77 additions and 87 deletions
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@ -104,14 +104,13 @@ ResizablePanel::ResizablePanel(const QString &_typeId, AbstractAnalyticsPanelWid
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"QPushButton:hover { background: %4; }")
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.arg(mid.name(), dark.name(), placeholderText.name(), midLight.name()));
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// Family comes from the InterfaceDefault theme role; the 10px size stays caller-side.
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QFont dragFont = themeManager->appFont(AppFont::InterfaceDefault);
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dragFont.setPointSize(10);
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dragButton->setFont(dragFont);
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connect(themeManager, &ThemeManager::fontsChanged, this, [this]() {
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QFont refreshedFont = themeManager->appFont(AppFont::InterfaceDefault);
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refreshedFont.setPointSize(10);
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dragButton->setFont(refreshedFont);
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});
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auto applyDragFont = [this]() {
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QFont dragFont = themeManager->appFont(AppFont::InterfaceDefault);
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dragFont.setPixelSize(10);
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dragButton->setFont(dragFont);
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};
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applyDragFont();
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connect(themeManager, &ThemeManager::fontsChanged, this, applyDragFont);
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resizeHandle->setStyleSheet(QString("QWidget { background: qlineargradient(x1:0, y1:0, x2:0, y2:1, "
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"stop:0 %1, stop:1 %2); }")
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